Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 9/400
- 21/400
- 4/120
- 3/120
- 3/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Chip's Test Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Chip's Test Server wipe, and when?
To tell the rhythm of Chip's Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 15 hours ago the current world was made.
Lists and filters
Which tags does Chip's Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Chip's Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Chip's Test Server?
Rust Metrics lists featuring Chip's Test Server: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Chip's Test Server sit in the rankings?
Player hours over seven days put Chip's Test Server at #15,307, in the top 70% of all ranked servers.
What player count does Chip's Test Server carry?
Chip's Test Server is not responding; status offline, last seen 17 days 13 hours ago.
Operator and location
Where does Chip's Test Server sit?
No region tag on Chip's Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.82.177.252:28015.
What Rust version is Chip's Test Server on?
Rust network protocol 2634 and build 167398 on Linux is the build Chip's Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Chip's Test Server up, and how often does it stay up?
Chip's Test Server reports offline. The last reading came 17 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
How is Chip's Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Chip's Test Server. The group cap is 8 players, which is the default in the game. Mode check gives primitive; guns are out; bows, spears and melee remain. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Chip's Test Server?
The game generates a procedural map for Chip's Test Server.
Connection
What do you do to join Chip's Test Server?
Press F1 in Rust and enter client.connect 73.82.177.252:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.