RUST METRICSFlight deck · live data
Data live Servers11,668 Players48,663 Populated3,138 Fresh wipes 3 h118 Scan5 min
‹ All servers72.73.28.150:28030
Online Full Queue Fresh wipe Wipe due No query

Nuclear US - Vanilla | BiWeekly

Online NA 72.73.28.150:28030 checked 7m ago

biweekly wipes vanillacarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 41 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 75,831 ×1000

Entities

48 h range 73,623–76,100 · memory 2,887 MB
1239 ET SINCE RESTART 3D 09H

Uptime

3 days 9 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,668top 34% · #1134 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory2,887MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 12 Nov, 17:53 UTC14d 8h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 9hFW
  4. WPT 4Thu 10 Dec, 17:53 UTC42d 8h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC13d ago 5 – running 0
Thu 1 Oct, 17:56 UTC FW27d ago 1 halved by day 6 14 days 0
Thu 17 Sep, 17:55 UTC41d ago 2 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Nuclear US - Vanilla | BiWeekly when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 34 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 6 when it didn't.

When does Nuclear US - Vanilla | BiWeekly wipe?

The wipe rhythm of Nuclear US - Vanilla | BiWeekly is every 4 weeks on Thursday at 17:53 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 15 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on Nuclear US - Vanilla | BiWeekly?

Tags published by Nuclear US - Vanilla | BiWeekly, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates Nuclear US - Vanilla | BiWeekly?

Check: operator. Nuclear US - Vanilla | BiWeekly publishes a nucleargaming.io hostname, and 3 other servers we track do too. Same operator, most likely.

Where does Nuclear US - Vanilla | BiWeekly appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Nuclear US - Vanilla | BiWeekly: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does Nuclear US - Vanilla | BiWeekly hold among Rust servers?

Ranked by seven-day player hours, Nuclear US - Vanilla | BiWeekly sits at #7,668 and #1,134 in North America, inside the top 34%.

How full does Nuclear US - Vanilla | BiWeekly get?

Current headcount on Nuclear US - Vanilla | BiWeekly: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Operator and location

Which location does Nuclear US - Vanilla | BiWeekly run from?

Its NA tag places Nuclear US - Vanilla | BiWeekly in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 72.73.28.150:28030.

What Rust version is Nuclear US - Vanilla | BiWeekly on?

Reading: Nuclear US - Vanilla | BiWeekly, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does Nuclear US - Vanilla | BiWeekly perform?

Check: fps. Average 45 server fps over the last 48 hours, low of 41. Within range. Reading: 76,100 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,439 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Nuclear US - Vanilla | BiWeekly, and is it online now?

Nuclear US - Vanilla | BiWeekly reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Nuclear US - Vanilla | BiWeekly enforce, and what are its settings?

Reading the name gives no gather rate for Nuclear US - Vanilla | BiWeekly. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is Nuclear US - Vanilla | BiWeekly on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on Nuclear US - Vanilla | BiWeekly. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Nuclear Map Generation.

Connection

What do you do to join Nuclear US - Vanilla | BiWeekly?

Press F1 in Rust and enter client.connect 72.73.28.150:28030. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://nuclearrust.net.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.