RUST METRICSFlight deck · live data
Data live Servers11,684 Players38,205 Populated2,919 Fresh wipes 3 h95 Scan5 min
‹ All servers72.73.28.150:28015
Online Full Queue Fresh wipe Wipe due No query

NuclearPremium - Vanilla

Online NA 72.73.28.150:28015 checked 9m ago

monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,606 ×1000

Entities

48 h range 70,869–73,643 · memory 2,707 MB
1239 ET SINCE RESTART 3D 03H

Uptime

3 days 3 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,520top 47% · #1308 in NA
Last wipe13d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory2,707MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 12 Nov, 17:53 UTC14d 15h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 16hFW
  4. WPT 4Thu 10 Dec, 17:53 UTC42d 15h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC13d ago 1 – running 0
Thu 1 Oct, 17:55 UTC FW27d ago 3 halved by day 1 14 days 0
Thu 17 Sep, 17:53 UTC41d ago 0 – 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on NuclearPremium - Vanilla when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 46 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does NuclearPremium - Vanilla follow?

every 4 weeks on Thursday at 17:53 UTC is how NuclearPremium - Vanilla wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 8 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does NuclearPremium - Vanilla carry, and what do they mean?

These are the tags NuclearPremium - Vanilla publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind NuclearPremium - Vanilla?

The nucleargaming.io hostname on NuclearPremium - Vanilla also appears on 3 other servers we track, which points to one operator.

Where does NuclearPremium - Vanilla appear in Rust Metrics lists and filters?

Rust Metrics lists featuring NuclearPremium - Vanilla: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

What position does NuclearPremium - Vanilla hold among Rust servers?

Top 47% of all ranked servers: NuclearPremium - Vanilla takes #10,520 on seven-day player hours and #1,308 in North America.

What player count does NuclearPremium - Vanilla carry?

0 of 40 slots are filled on NuclearPremium - Vanilla right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Server details

What location is NuclearPremium - Vanilla hosted in?

NuclearPremium - Vanilla gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 72.73.28.150:28015.

What Rust version is NuclearPremium - Vanilla on?

Rust network protocol 2635 and build 168909 on Linux is the build NuclearPremium - Vanilla runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on NuclearPremium - Vanilla within range?

Check: fps. Average 45 server fps over the last 48 hours, low of 45. Within range. Reading: 73,643 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,509 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on NuclearPremium - Vanilla, and is it online?

NuclearPremium - Vanilla reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does NuclearPremium - Vanilla enforce, and what are its settings?

Reading the name gives no gather rate for NuclearPremium - Vanilla. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on NuclearPremium - Vanilla?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on NuclearPremium - Vanilla. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Nuke Map Generation.

How to join

How do you connect to NuclearPremium - Vanilla?

To join: start Rust, press F1 and type client.connect 72.73.28.150:28015. Or press Launch Rust here and Steam opens the game and connects you. https://nuclearrust.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.