Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 10/400
- 24/400
- 5/120
- 3/120
- 3/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Medieval Total Conversion - Test follow?
Its rhythm cannot be told from the wipes of Medieval Total Conversion - Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 16 hours ago.
Lists and filters
How should you read the tags on Medieval Total Conversion - Test?
Tags published by Medieval Total Conversion - Test, read by the game's server browser: gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Medieval Total Conversion - Test?
On Rust Metrics, Medieval Total Conversion - Test sits in these lists: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Medieval Total Conversion - Test sit in the rankings?
Ranking for Medieval Total Conversion - Test: #13,092 on seven-day player hours, top 59% of all ranked servers.
How full does Medieval Total Conversion - Test get?
Medieval Total Conversion - Test is not responding; status offline, last seen 7 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does Medieval Total Conversion - Test sit?
No region tag on Medieval Total Conversion - Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 72.136.104.132:28015.
What Rust version is Medieval Total Conversion - Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Medieval Total Conversion - Test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Medieval Total Conversion - Test, and is it online now?
Reading: offline. Medieval Total Conversion - Test last answered 7 days 5 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
How is Medieval Total Conversion - Test configured, and what rules are in force?
No gather rate appears in the name: Medieval Total Conversion - Test. 8 players per group, the default value. The mode is primitive. Note the following: bows, spears and melee stand in for guns. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Medieval Total Conversion - Test?
Check: map. Procedural, generated by the game, on Medieval Total Conversion - Test.
How to join
How can you get onto Medieval Total Conversion - Test?
Check: join. Open Rust, press F1, then enter client.connect 72.136.104.132:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.