RUST METRICSFlight deck · live data
Data live Servers11,624 Players42,066 Populated3,050 Fresh wipes 3 h94 Scan5 min
‹ All servers71.7.226.232:28015
Offline Full Queue Fresh wipe Wipe due No query

Map_Generator_1

Offline NA 71.7.226.232:28015 checked 14d ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,336top 71% · #1548 in NA
Last wipe14d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 11hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 11hFW

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:46 UTC14d ago 0 – running 0
Mon 12 Oct, 16:26 UTC15d ago 1 – 1 days 0
Tue 29 Sep, 13:25 UTC28d ago 1 held half 13.1 days 1
Tue 29 Sep, 00:17 UTC29d ago 1 – 0.5 days 0
Mon 28 Sep, 18:05 UTC29d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Map_Generator_1?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does Map_Generator_1 follow?

With the force wipe, once a month, Map_Generator_1 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 14 days 14 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Map_Generator_1?

Tags published by Map_Generator_1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Map_Generator_1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Map_Generator_1: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Map_Generator_1 hold among Rust servers?

Ranked by seven-day player hours, Map_Generator_1 sits at #15,336 and #1,548 in North America, inside the top 71%.

How full does Map_Generator_1 get?

Status for Map_Generator_1: offline. Last seen 14 days 14 hours ago.

Operator and location

Where does Map_Generator_1 sit?

Map_Generator_1 gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 71.7.226.232:28015.

What Rust version is Map_Generator_1 on?

Rust network protocol 2634 and build 167584 on Linux is the build Map_Generator_1 runs. To get in, your game needs the same protocol; Steam applies the update.

Is Map_Generator_1 up, and how often does it stay up?

Reading: offline. Map_Generator_1 last answered 14 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 28 September 2026.

Rules and settings

What settings and rules apply on Map_Generator_1?

Check: gather rate. The name Map_Generator_1 does not state one. 8 players per group, the default value. The mode is roleplay. Note the following: roleplay rules, jobs and towns. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.

What map is Map_Generator_1 on?

Check: map. Procedural, generated by the game, on Map_Generator_1.

How to join

How can you get onto Map_Generator_1?

To join: start Rust, press F1 and type client.connect 71.7.226.232:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^m,^r,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.