RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h186 Scan5 min
‹ All servers69.41.184.19:25606
Online Full Queue Fresh wipe Wipe due No query

US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2

Online 69.41.184.19:25606 checked 11m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 183 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,378 ×1000

Entities

48 h range 45,357–47,705 · memory 1,644 MB
1239 ET SINCE RESTART 1D 05H

Uptime

1 days 5 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory1,644MBat the last reading
REC 1

Players

AveragePeak
0123404:0010:0016:0022:0004:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0010:0016:0022:0004:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 wipe, and when?

The rhythm of US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 19 hours ago.

Tags

How should you read the tags on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Tags published by US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 appear in Rust Metrics lists and filters?

On Rust Metrics, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player count

What position does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 hold among Rust servers?

Ranking for US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2: #15,323 on seven-day player hours, top 69% of all ranked servers.

How full does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 get?

Current headcount on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2: 0 players, 200 slots available. A seven-day average of 0 players is the reading.

Server

Where does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 sit?

Check: location. No region tag comes from US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 69.41.184.19:25606.

What Rust version is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 on?

Rust network protocol 2635 and build 167781 on Linux is the build US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Reading: 224 server fps on average across the last 48 hours. It never dropped below 183. Peak entity count: 47,705. Buildings, deployables and all else included. Check: memory. Peak use was 1,708 MB. Expect lag when fps falls and entities climb.

How reliable is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2, and is it online now?

US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 29 hours ago. Reading: 67% uptime over the last 7 full days. It was up 113 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.

Map and rules

What settings and rules apply on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Gather rate check: 2x. That comes from the name US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Size 3,000 and seed 1: the game generates the procedural map on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Check: join. Open Rust, press F1, then enter client.connect 69.41.184.19:25606. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.