[US] The Salvaged Few
Online NA 66.51.99.82:28035 checked 3h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 121,843–156,681 · memory 4,240 MBUptime
6 h 33 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:56 UTC16h ago | – | – | running | 0 |
| Wed 21 Oct, 20:25 UTC6d ago | 1 | halved by day 3 | 6.3 days | 0 |
| Tue 20 Oct, 22:57 UTC7d ago | 2 | – | 0.9 days | 0 |
| Fri 2 Oct, 20:31 UTC25d ago | 3 | halved by day 3 | 18.1 days | 0 |
| Thu 1 Oct, 22:38 UTC FW26d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 20:29 UTC33d ago | 1 | held half | 7.1 days | 0 |
| Wed 23 Sep, 09:04 UTC35d ago | 1 | – | 1.5 days | 0 |
| Tue 22 Sep, 23:04 UTC35d ago | 2 | – | 0.4 days | 0 |
| Tue 22 Sep, 01:22 UTC36d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/200
- 32/200
- 23/100
- 32/100
- 15/150
- 5/420
Quick answers
from the figures on this pageWipe timing
What happens on [US] The Salvaged Few when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does [US] The Salvaged Few follow?
Once a month [US] The Salvaged Few wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 16 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
Which tags does [US] The Salvaged Few carry, and what do they mean?
Tags published by [US] The Salvaged Few, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [US] The Salvaged Few?
On Rust Metrics, [US] The Salvaged Few sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player count
What position does [US] The Salvaged Few hold among Rust servers?
Player hours over the last seven days put [US] The Salvaged Few at #10,329, #1,289 in North America, in the top 47% of all ranked servers.
How full does [US] The Salvaged Few get?
0 of 50 slots are filled on [US] The Salvaged Few right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does [US] The Salvaged Few sit?
Its NA tag places [US] The Salvaged Few in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.82:28035.
What Rust version is [US] The Salvaged Few on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] The Salvaged Few. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [US] The Salvaged Few within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 156,681. Buildings, deployables and all else included. Check: memory. Peak use was 4,435 MB. What players call lag comes from low fps and an entity count on the rise.
Is [US] The Salvaged Few up, and how often does it stay up?
Check: connection. [US] The Salvaged Few is online at this moment. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 96% uptime over the last 7 full days. It was up 162 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What rules does [US] The Salvaged Few enforce, and what are its settings?
Check: gather rate. The name [US] The Salvaged Few does not state one. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is [US] The Salvaged Few on?
From seed 1337, the game generates the procedural map on [US] The Salvaged Few. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to [US] The Salvaged Few?
Press F1 in Rust and enter client.connect 66.51.99.82:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
