Bearly Surviving
Online NA 66.51.99.76:28045 checked 9m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 78,906–82,216 · memory 2,308 MBUptime
10 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/200
- 42/200
- 47/100
- 42/100
- 43/150
- 17/420
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Bearly Surviving?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 4 hours in.
What wipe timing does Bearly Surviving follow?
Once a month Bearly Surviving wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 6 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Bearly Surviving?
Tags published by Bearly Surviving, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Bearly Surviving appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Bearly Surviving: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Bearly Surviving hold among Rust servers?
Player hours over the last seven days put Bearly Surviving at #5,017, #861 in North America, in the top 23% of all ranked servers.
How full does Bearly Surviving get?
Current headcount on Bearly Surviving: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 5.
Server
Where does Bearly Surviving sit?
Bearly Surviving gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.76:28045.
What Rust version is Bearly Surviving on?
Rust network protocol 2635 and build 168909 on Linux is the build Bearly Surviving runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Bearly Surviving within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 82,216. Buildings, deployables and all else included. Memory peak: 3,082 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Bearly Surviving, and is it online now?
Reading: online. Bearly Surviving answers right now. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Bearly Surviving?
Check: gather rate. The name Bearly Surviving does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Bearly Surviving?
Size 4,096 and seed 1337: the game generates the procedural map on Bearly Surviving from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
What do you do to join Bearly Surviving?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.76:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/pwQP862VSA.