RUST METRICSFlight deck · live data
Data live Servers11,714 Players52,441 Populated3,325 Fresh wipes 3 h140 Scan5 min
‹ All servers66.51.99.76:28045
Online Full Queue Fresh wipe Wipe due No query

Bearly Surviving

Online NA 66.51.99.76:28045 checked 9m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,599 ×1000

Entities

48 h range 78,906–82,216 · memory 2,308 MB
1239 ET SINCE RESTART 10:58

Uptime

10 h 58 min since its last restart, at the last reading
7-day average0peak 5
Rank#5,017top 23% · #861 in NA
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Memory2,308MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

0246801:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 18hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 18hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Bearly Surviving?

At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 4 hours in.

What wipe timing does Bearly Surviving follow?

Once a month Bearly Surviving wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 6 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Bearly Surviving?

Tags published by Bearly Surviving, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Bearly Surviving appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Bearly Surviving: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Bearly Surviving hold among Rust servers?

Player hours over the last seven days put Bearly Surviving at #5,017, #861 in North America, in the top 23% of all ranked servers.

How full does Bearly Surviving get?

Current headcount on Bearly Surviving: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 5.

Server

Where does Bearly Surviving sit?

Bearly Surviving gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.76:28045.

What Rust version is Bearly Surviving on?

Rust network protocol 2635 and build 168909 on Linux is the build Bearly Surviving runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Bearly Surviving within range?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 82,216. Buildings, deployables and all else included. Memory peak: 3,082 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Bearly Surviving, and is it online now?

Reading: online. Bearly Surviving answers right now. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Bearly Surviving?

Check: gather rate. The name Bearly Surviving does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Bearly Surviving?

Size 4,096 and seed 1337: the game generates the procedural map on Bearly Surviving from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

What do you do to join Bearly Surviving?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.76:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/pwQP862VSA.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.