RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h135 Scan5 min
‹ All servers66.51.99.41:28030
Online Full Queue Fresh wipe Wipe due No query

Lonely's PVE Playground | [MARS]

Online NA 66.51.99.41:28030 checked 10m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,593 ×1000

Entities

48 h range 1,579–2,341 · memory 1,121 MB
1239 ET SINCE RESTART 18:50

Uptime

18 h 50 min since its last restart, at the last reading
7-day average0peak 2
Rank#14,243top 64% · #1469 in NA
Last wipe21h agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Memory1,121MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5200:0009:0018:0004:0013:0022:00Wiped Tue 27 Oct, 02:13 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
0246800:0009:0018:0004:0013:0022:00Wiped Tue 27 Oct, 02:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct15 Oct21 Oct27 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 19hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 19hFW

The first 48 hours of its last wipes

Sat 3 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:13 UTC21h ago – – running 0
Sat 3 Oct, 03:31 UTC24d ago 1 – – 0
Tue 29 Sep, 00:11 UTC28d ago 2 halved by day 3 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Lonely's PVE Playground | [MARS] when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does Lonely's PVE Playground | [MARS] follow?

With the force wipe, once a month, Lonely's PVE Playground | [MARS] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Lonely's PVE Playground | [MARS]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): The server browser files it under North America from Lonely's PVE Playground | [MARS]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Lonely's PVE Playground | [MARS] appear in Rust Metrics lists and filters?

On Rust Metrics, Lonely's PVE Playground | [MARS] sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does Lonely's PVE Playground | [MARS] sit in the rankings?

Ranked by seven-day player hours, Lonely's PVE Playground | [MARS] sits at #14,243 and #1,469 in North America, inside the top 64%.

What player count does Lonely's PVE Playground | [MARS] carry?

Current headcount on Lonely's PVE Playground | [MARS]: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 02:00 UTC, averaging 0 players at that hour.

Operator and location

Where does Lonely's PVE Playground | [MARS] sit?

Lonely's PVE Playground | [MARS] gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.41:28030.

What Rust version is Lonely's PVE Playground | [MARS] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Lonely's PVE Playground | [MARS]. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Lonely's PVE Playground | [MARS]?

Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 2,341. Buildings, deployables and all else included. Check: memory. Peak use was 1,194 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Lonely's PVE Playground | [MARS], and is it online?

Reading: online. Lonely's PVE Playground | [MARS] answers right now. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 28 September 2026.

Settings and map

How is Lonely's PVE Playground | [MARS] configured, and what rules are in force?

Check: gather rate. The name Lonely's PVE Playground | [MARS] does not state one. 8 players per group, the default value. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Lonely's PVE Playground | [MARS]?

From seed 1337, the game generates the procedural map on Lonely's PVE Playground | [MARS]. Its size is 1,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

What do you do to join Lonely's PVE Playground | [MARS]?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.41:28030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^m,^e,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.
^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.