RUST METRICSFlight deck · live data
Data live Servers11,884 Players96,135 Populated4,080 Fresh wipes 3 h166 Scan5 min
‹ All servers94.154.200.202:28016
Online Full Queue Fresh wipe Wipe due No query

M_SERVER PVE

Online EU 94.154.200.202:28016 checked 9m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 120 SERVER FPS

Server fps

48 h low 113 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 131,358 ×1000

Entities

48 h range 127,152–134,882 · memory 3,582 MB
1239 ET SINCE RESTART 01:43

Uptime

1 h 43 min since its last restart, at the last reading
7-day average1peak 8
Rank#3,134top 14% · #1178 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 7hThu 29 Oct, 02:17 UTC
Memory3,582MB48 h peak 4 players
REC 1

Players

AveragePeak
0123419:0002:0012:0000:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0002:0012:0000:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 02:17 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

usual gap7.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held67%else halves by day 7

Coming wipes

  1. WPT 1Thu 29 Oct, 02:17 UTC1d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Thu 12 Nov, 02:17 UTC15d 7h
  4. WPT 4Thu 26 Nov, 02:17 UTC29d 7h
  5. WPT 5Thu 3 Dec, 19:00 UTC37d 0hFW
  6. WPT 6Thu 10 Dec, 02:17 UTC43d 7h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 02:17 UTC12d ago 7 – running 0
Thu 1 Oct, 17:50 UTC FW26d ago 8 halved by day 7 13.4 days 2
Sun 27 Sep, 04:01 UTC30d ago 6 held half 4.6 days 0
Sat 26 Sep, 18:14 UTC31d ago 6 – 0.4 days 2
Thu 17 Sep, 02:12 UTC40d ago 7 held half 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on M_SERVER PVE when wipe day comes?

The busiest point of its recent wipes drew 7 players on average. Peak crowd on the latest wipe: 14 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. When it didn't hold, by day 7 it fell below half.

What wipe timing does M_SERVER PVE follow?

The prediction follows its tag, because too few of M_SERVER PVE's wipes are on record to confirm its schedule. Due on Thursday 29 October at 02:17 UTC is its next wipe. 12 days 16 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does M_SERVER PVE carry, and what do they mean?

These are the tags M_SERVER PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind M_SERVER PVE?

Check: operator. The m-server.pp.ua hostname comes from M_SERVER PVE alone; no other server we track uses it.

Which lists and filters on Rust Metrics show M_SERVER PVE?

On Rust Metrics, M_SERVER PVE sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does M_SERVER PVE hold among Rust servers?

Ranked by seven-day player hours, M_SERVER PVE sits at #3,134 and #1,178 in Europe, inside the top 14%.

What player count does M_SERVER PVE carry?

Current headcount on M_SERVER PVE: 1 players, 100 slots available. Check: players over seven days. Average 1, peak 8. Check: 48-hour peak. 17:00 UTC, 4 players on average.

Server

What location is M_SERVER PVE hosted in?

Its EU tag places M_SERVER PVE in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.154.200.202:28016.

What Rust version is M_SERVER PVE on?

Reading: M_SERVER PVE, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does M_SERVER PVE perform?

Check: fps. Average 118 server fps over the last 48 hours, low of 113. Within range. Reading: 134,882 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,109 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on M_SERVER PVE, and is it online?

Check: connection. M_SERVER PVE is online at this moment. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 90% uptime over the last 7 full days. It was up 152 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does M_SERVER PVE enforce, and what are its settings?

Check: gather rate. The name M_SERVER PVE does not state one. 8 players per group, the default value. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is M_SERVER PVE on?

Size 4,500 and seed 1090470307: the game generates the procedural map on M_SERVER PVE from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join M_SERVER PVE?

To join: start Rust, press F1 and type client.connect 94.154.200.202:28016. Or press Launch Rust here and Steam opens the game and connects you. https://M-SERVER.pp.ua/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^e,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.