Fusion 3.64 (test)
Online 64.74.161.94:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
7% full 7-day avg7-day peakServer fps
48 h low 32 · below 20 is lag, below 10 is badEntities
48 h range 179,629–197,904 · memory 4,540 MBUptime
4 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 01:39 UTC28d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/22
- 2/40
- 1/100
- 5/200
- 0/100
- 3/100
Quick answers
from the figures on this pageWipe timing
What happens on Fusion 3.64 (test) when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Fusion 3.64 (test) wipe, and when?
With the force wipe, once a month, Fusion 3.64 (test) wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 3 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does Fusion 3.64 (test) carry, and what do they mean?
These are the tags Fusion 3.64 (test) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Fusion 3.64 (test) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Fusion 3.64 (test): Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Fusion 3.64 (test) hold among Rust servers?
Player hours over seven days put Fusion 3.64 (test) at #2,758, in the top 12% of all ranked servers.
How full does Fusion 3.64 (test) get?
2 of 30 slots are filled on Fusion 3.64 (test) right now. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 3 players, at 14:00 UTC over the last 48 hours.
Server details
Where does Fusion 3.64 (test) sit?
No region comes from Fusion 3.64 (test). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 64.74.161.94:28015.
What Rust version is Fusion 3.64 (test) on?
Reading: Fusion 3.64 (test), Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on Fusion 3.64 (test) within range?
Check: fps. Average 86 server fps over the last 48 hours, low of 32. Within range. Reading: 197,904 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,339 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Fusion 3.64 (test), and is it online now?
Fusion 3.64 (test) reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
How is Fusion 3.64 (test) configured, and what rules are in force?
No gather rate appears in the name: Fusion 3.64 (test). 8 players per group, the default value. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Fusion 3.64 (test) on?
Check: map. Procedural, size 4,500, seed 138020313, generated by the game on Fusion 3.64 (test). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Fusion 3.64 (test)?
Check: join. Open Rust, press F1, then enter client.connect 64.74.161.94:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://fusion364.wixsite.com/rust is where its website sits.
