RUST METRICSFlight deck · live data
Data live Servers11,765 Players59,281 Populated3,483 Fresh wipes 3 h134 Scan5 min
‹ All servers66.51.99.40:28015
Online Full Queue Fresh wipe Wipe due No query

EverGreene PvE | Living Frontier | Skill Tree + NPC Raids

Online NA 66.51.99.40:28015 checked 5m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 84,851 ×1000

Entities

48 h range 70,224–87,323 · memory 2,253 MB
1239 ET SINCE RESTART 10:01

Uptime

10 h 1 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,561top 16% · #585 in NA
Last wipe16d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory2,253MB48 h peak 4 players
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap10.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC16d ago 2 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids?

The busiest point of its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does EverGreene PvE | Living Frontier | Skill Tree + NPC Raids wipe?

With the force wipe, once a month, EverGreene PvE | Living Frontier | Skill Tree + NPC Raids wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 16 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids?

These are the tags EverGreene PvE | Living Frontier | Skill Tree + NPC Raids publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does EverGreene PvE | Living Frontier | Skill Tree + NPC Raids appear in Rust Metrics lists and filters?

These Rust Metrics lists carry EverGreene PvE | Living Frontier | Skill Tree + NPC Raids: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does EverGreene PvE | Living Frontier | Skill Tree + NPC Raids sit in the rankings?

Ranked by seven-day player hours, EverGreene PvE | Living Frontier | Skill Tree + NPC Raids sits at #3,561 and #585 in North America, inside the top 16%.

What is the population on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids?

1 of 50 slots are filled on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids right now. Check: players over seven days. Average 1, peak 4. Check: 48-hour peak. 00:00 UTC, 4 players on average.

Server

Where does EverGreene PvE | Living Frontier | Skill Tree + NPC Raids sit?

EverGreene PvE | Living Frontier | Skill Tree + NPC Raids gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.40:28015.

What Rust version is EverGreene PvE | Living Frontier | Skill Tree + NPC Raids on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by EverGreene PvE | Living Frontier | Skill Tree + NPC Raids. Matching protocol is required to join. Let Steam update your game.

Is performance on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids within range?

Check: fps. Average 28 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 87,323. Buildings, deployables and all else included. Memory peak: 3,169 MB. What players call lag comes from low fps and an entity count on the rise.

Is EverGreene PvE | Living Frontier | Skill Tree + NPC Raids up, and how often does it stay up?

Reading: online. EverGreene PvE | Living Frontier | Skill Tree + NPC Raids answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does EverGreene PvE | Living Frontier | Skill Tree + NPC Raids enforce, and what are its settings?

No gather rate appears in the name: EverGreene PvE | Living Frontier | Skill Tree + NPC Raids. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is EverGreene PvE | Living Frontier | Skill Tree + NPC Raids on?

Size 3,700 and seed 1895876822: the game generates the procedural map on EverGreene PvE | Living Frontier | Skill Tree + NPC Raids from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto EverGreene PvE | Living Frontier | Skill Tree + NPC Raids?

Press F1 in Rust and enter client.connect 66.51.99.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://evergreene-rust.tebex.store/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.