Rust Escape Rooms
Online NA 66.51.98.72:28025 checked 10m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 13,184–16,175 · memory 1,420 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/200
- 4/100
- 2/200
- 1/50
- 154/999
- 22/150
Quick answers
from the figures on this pageReset cycle
How often does Rust Escape Rooms wipe, and when?
From the force wipe, the next wipe of Rust Escape Rooms is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 18 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Rust Escape Rooms?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from Rust Escape Rooms. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Escape Rooms appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Escape Rooms: Modded Rust servers, checked live, Build and creative servers, Rust creative servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Rust Escape Rooms sit in the rankings?
Top 69% of all ranked servers: Rust Escape Rooms takes #15,348 on seven-day player hours and #1,525 in North America.
What is the population on Rust Escape Rooms?
0 of 50 slots are filled on Rust Escape Rooms right now. Seven-day reading: 0 players on average.
Server
Which location does Rust Escape Rooms run from?
Rust Escape Rooms gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.98.72:28025.
What Rust version is Rust Escape Rooms on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Rust Escape Rooms. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Escape Rooms perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 16,175 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,458 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust Escape Rooms, and is it online now?
Rust Escape Rooms reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 10 October 2026.
Rules and settings
What settings and rules apply on Rust Escape Rooms?
No gather rate appears in the name: Rust Escape Rooms. 8 players per group, the default value. Mode check gives build & creative; building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Escape Rooms?
Check: map. Procedural, size 2,000, seed 1, generated by the game on Rust Escape Rooms. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Rust Escape Rooms?
Press F1 in Rust and enter client.connect 66.51.98.72:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
