lanNUKE [PvE]
Online NA 66.51.98.53:28035 checked 12m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 88,333–96,557 · memory 3,634 MBUptime
3 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/200
- 35/200
- 24/100
- 25/100
- 19/150
- 6/420
Quick answers
from the figures on this pageWipe schedule
What happens on lanNUKE [PvE] when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 28 hours in.
How often does lanNUKE [PvE] wipe, and when?
Once a month lanNUKE [PvE] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 25 days 22 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does lanNUKE [PvE] carry, and what do they mean?
These are the tags lanNUKE [PvE] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does lanNUKE [PvE] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry lanNUKE [PvE]: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does lanNUKE [PvE] hold among Rust servers?
Player hours over the last seven days put lanNUKE [PvE] at #8,886, #1,222 in North America, in the top 40% of all ranked servers.
How full does lanNUKE [PvE] get?
Current headcount on lanNUKE [PvE]: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server details
Where does lanNUKE [PvE] sit?
Reading: location. The NA tag puts lanNUKE [PvE] in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.98.53:28035.
What Rust version is lanNUKE [PvE] on?
Reading: lanNUKE [PvE], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does lanNUKE [PvE] perform?
Check: fps. Average 9 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 96,557, counting buildings, deployables and the rest of the world. Memory peak: 3,976 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on lanNUKE [PvE], and is it online?
Reading: online. lanNUKE [PvE] answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on lanNUKE [PvE]?
Reading the name gives no gather rate for lanNUKE [PvE]. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is lanNUKE [PvE] on?
Size 4,000 and seed 290: the game generates the procedural map on lanNUKE [PvE] from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto lanNUKE [PvE]?
Press F1 in Rust and enter client.connect 66.51.98.53:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
