RUST METRICSFlight deck · live data
Data live Servers11,726 Players49,195 Populated3,240 Fresh wipes 3 h114 Scan5 min
‹ All servers66.51.97.70:28025
Online Full Queue Fresh wipe Wipe due No query

MP7 Enjoyer's shitty PVE server

Online EU 66.51.97.70:28025 checked 9m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 38,801 ×1000

Entities

48 h range 35,937–39,663 · memory 1,895 MB
1239 ET SINCE RESTART 14:18

Uptime

14 h 18 min since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69% · #2569 in EU
Last wipe16d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Memory1,895MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

0246801:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
  2. WPT 2Fri 6 Nov, 00:35 UTC8d 0h
  3. WPT 3Sat 14 Nov, 04:43 UTC16d 4h
  4. WPT 4Sun 22 Nov, 08:50 UTC24d 8h
  5. WPT 5Mon 30 Nov, 12:57 UTC32d 12h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 18hFW
  7. WPT 7Tue 8 Dec, 17:04 UTC40d 16h

The first 48 hours of its last wipes

Mon 12 OctSat 3 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 12:14 UTC16d ago 1 – running 0
Sat 3 Oct, 09:13 UTC25d ago 1 halved by day 3 9.1 days 0
Fri 25 Sep, 15:47 UTC33d ago 2 halved by day 2 7.7 days 0
Thu 17 Sep, 11:39 UTC41d ago 1 halved by day 7 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on MP7 Enjoyer's shitty PVE server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does MP7 Enjoyer's shitty PVE server follow?

Lately its wipes have been about every 8.2 days on MP7 Enjoyer's shitty PVE server. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 16 days 11 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does MP7 Enjoyer's shitty PVE server carry, and what do they mean?

Tags published by MP7 Enjoyer's shitty PVE server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MP7 Enjoyer's shitty PVE server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MP7 Enjoyer's shitty PVE server: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does MP7 Enjoyer's shitty PVE server hold among Rust servers?

Top 69% of all ranked servers: MP7 Enjoyer's shitty PVE server takes #15,349 on seven-day player hours and #2,569 in Europe.

What player count does MP7 Enjoyer's shitty PVE server carry?

Current headcount on MP7 Enjoyer's shitty PVE server: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Operator and location

Where does MP7 Enjoyer's shitty PVE server sit?

Reading: location. The EU tag puts MP7 Enjoyer's shitty PVE server in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.97.70:28025.

What Rust version is MP7 Enjoyer's shitty PVE server on?

Reading: MP7 Enjoyer's shitty PVE server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does MP7 Enjoyer's shitty PVE server perform?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 39,663. Buildings, deployables and all else included. Check: memory. Peak use was 5,172 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is MP7 Enjoyer's shitty PVE server, and is it online now?

Reading: online. MP7 Enjoyer's shitty PVE server answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does MP7 Enjoyer's shitty PVE server enforce, and what are its settings?

Reading the name gives no gather rate for MP7 Enjoyer's shitty PVE server. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on MP7 Enjoyer's shitty PVE server?

Check: map. Procedural, size 2,650, seed 1225, generated by the game on MP7 Enjoyer's shitty PVE server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to MP7 Enjoyer's shitty PVE server?

To join: start Rust, press F1 and type client.connect 66.51.97.70:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.