ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 5m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 41,003–43,814 · memory 2,547 MBUptime
6 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 4d 19h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 01:44 UTC4d 19h
- WPT 2Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 3Tue 17 Nov, 01:44 UTC18d 19h
- WPT 4Tue 1 Dec, 01:44 UTC32d 19h
- WPT 5Thu 3 Dec, 19:00 UTC35d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/100
- 34/200
- 18/200
- 29/100
- 10/200
- 3/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ScoobyD's Playground?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 40 hours in.
What wipe timing does ScoobyD's Playground follow?
The prediction follows its tag, because too few of ScoobyD's Playground's wipes are on record to confirm its schedule. Tuesday 3 November at 01:44 UTC is when its next wipe is due. 9 days 4 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Tag meanings
How should you read the tags on ScoobyD's Playground?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from ScoobyD's Playground. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ScoobyD's Playground?
Rust Metrics lists featuring ScoobyD's Playground: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
What position does ScoobyD's Playground hold among Rust servers?
Ranked by seven-day player hours, ScoobyD's Playground sits at #14,829 and #1,473 in North America, inside the top 67%.
What is the population on ScoobyD's Playground?
Current headcount on ScoobyD's Playground: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does ScoobyD's Playground sit?
ScoobyD's Playground gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.96.72:28060.
What Rust version is ScoobyD's Playground on?
Reading: ScoobyD's Playground, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How does ScoobyD's Playground perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 43,814 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,870 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on ScoobyD's Playground, and is it online?
ScoobyD's Playground reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 15 hours ago. Uptime for the last 7 full days: 166 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does ScoobyD's Playground enforce, and what are its settings?
No gather rate appears in the name: ScoobyD's Playground. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ScoobyD's Playground?
Check: map. Procedural, size 3,000, seed 315848369, generated by the game on ScoobyD's Playground. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join ScoobyD's Playground?
To join: start Rust, press F1 and type client.connect 66.51.96.72:28060. Or press Launch Rust here and Steam opens the game and connects you.
