RUST METRICSFlight deck · live data
Data live Servers11,620 Players35,442 Populated2,860 Fresh wipes 3 h74 Scan5 min
‹ All servers66.51.96.63:28025
Offline Full Queue Fresh wipe Wipe due No query

WAR 2x | Small Map | One Grid

Offline NA 66.51.96.63:28025 checked 25d ago

2x weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,990top 71% · #1564 in NA
Last wipe38d agoweekly schedule
Next wipe3d 15hSun 1 Nov, 21:55 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:55 UTC, in 3d 15h. Its weekly schedule tag · low confidence

usual gap1.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Sun 1 Nov, 21:55 UTC3d 15h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 12hFW
  3. WPT 3Sun 8 Nov, 21:55 UTC10d 15h
  4. WPT 4Sun 15 Nov, 21:55 UTC17d 15h
  5. WPT 5Sun 22 Nov, 21:55 UTC24d 15h
  6. WPT 6Sun 29 Nov, 21:55 UTC31d 15h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 12hFW
  8. WPT 8Sun 6 Dec, 21:55 UTC38d 15h

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 21:55 UTC38d ago 8 – running 1
Sat 19 Sep, 00:06 UTC40d ago 11 – 1.9 days 3
Thu 17 Sep, 03:16 UTC42d ago 11 – 1.9 days 0
Tue 15 Sep, 00:10 UTC44d ago 2 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on WAR 2x | Small Map | One Grid?

At their busiest, its recent wipes drew 10 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does WAR 2x | Small Map | One Grid follow?

The prediction follows its tag, because too few of WAR 2x | Small Map | One Grid's wipes are on record to confirm its schedule. Due on Sunday 1 November at 21:55 UTC is its next wipe. The world in play was created 38 days 8 hours ago. A weekly wipe schedule is published in its tags.

Tags

How should you read the tags on WAR 2x | Small Map | One Grid?

These are the tags WAR 2x | Small Map | One Grid publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does WAR 2x | Small Map | One Grid appear in Rust Metrics lists and filters?

On Rust Metrics, WAR 2x | Small Map | One Grid sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

What position does WAR 2x | Small Map | One Grid hold among Rust servers?

Top 71% of all ranked servers: WAR 2x | Small Map | One Grid takes #15,990 on seven-day player hours and #1,564 in North America.

How full does WAR 2x | Small Map | One Grid get?

Reading for WAR 2x | Small Map | One Grid: offline at this moment; last seen 25 days 4 hours ago.

Server details

Where does WAR 2x | Small Map | One Grid sit?

Its NA tag places WAR 2x | Small Map | One Grid in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.96.63:28025.

What Rust version is WAR 2x | Small Map | One Grid on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by WAR 2x | Small Map | One Grid. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on WAR 2x | Small Map | One Grid, and is it online?

Check: connection. WAR 2x | Small Map | One Grid is offline at this moment. Last contact was 25 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on WAR 2x | Small Map | One Grid?

The name carries the rate: 2x gather on WAR 2x | Small Map | One Grid. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is WAR 2x | Small Map | One Grid on?

Size 1,950 and seed 1337: the game generates the procedural map on WAR 2x | Small Map | One Grid from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How can you get onto WAR 2x | Small Map | One Grid?

Check: join. Open Rust, press F1, then enter client.connect 66.51.96.63:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/n3rDyZAdHT is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.