RUST METRICSFlight deck · live data
Data live Servers11,765 Players73,690 Populated3,473 Fresh wipes 3 h229 Scan5 min
‹ All servers65.109.156.177:28015
Online Full Queue Fresh wipe Wipe due No query

Aim Test Server

Online EU · 1 65.109.156.177:28015 checked 7m ago

monthly wipes
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 80,000 ×1000

Entities

48 h range 80,000–80,000
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,579top 65% · #2466 in EU
Last wipe17d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:22 UTC17d ago 2 – running 0
Thu 8 Oct, 16:08 UTC21d ago 1 halved by day 1 4.2 days 0
Thu 8 Oct, 07:28 UTC21d ago 1 – 0.4 days 0
Wed 7 Oct, 13:59 UTC22d ago 1 – 0.7 days 0
Sun 4 Oct, 22:23 UTC25d ago 2 halved by day 1 2.6 days 0
Sun 4 Oct, 15:37 UTC25d ago 2 – 0.3 days 0
Sun 4 Oct, 09:28 UTC25d ago 2 – 0.3 days 0
Sat 3 Oct, 17:21 UTC26d ago 2 – 0.7 days 1
Sat 3 Oct, 06:50 UTC26d ago 2 – 0.4 days 0
Fri 2 Oct, 12:27 UTC27d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Aim Test Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Aim Test Server follow?

With the force wipe, once a month, Aim Test Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 17 days 2 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on Aim Test Server?

These are the tags Aim Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): Your game must run protocol 2634 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r1 (Region code): The code for this server's region is 1; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Aim Test Server?

On Rust Metrics, Aim Test Server sits in these lists: EU Rust servers, checked and Aim training servers, live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Combat training ^d; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does Aim Test Server sit in the rankings?

Ranked by seven-day player hours, Aim Test Server sits at #14,579 and #2,466 in Europe, inside the top 65%.

What is the population on Aim Test Server?

0 of 10 slots are filled on Aim Test Server right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 19:00 UTC, 0 players on average.

Server

What location is Aim Test Server hosted in?

The EU tag puts Aim Test Server in Europe, and its region code is 1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 65.109.156.177:28015.

What Rust version is Aim Test Server on?

Rust network protocol 2634 and build 168909 on Linux is the build Aim Test Server runs. Matching protocol is required to join. Let Steam update your game.

How does Aim Test Server perform?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 80,000, counting buildings, deployables and the rest of the world. What players call lag comes from low fps and an entity count on the rise.

Is Aim Test Server up, and how often does it stay up?

Aim Test Server reports online. Status: normal. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Aim Test Server configured, and what rules are in force?

Check: gather rate. The name Aim Test Server does not state one. The cap on groups is 12 players. Mode check gives combat training; practice for aim and PvP, loot provided. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Aim Test Server?

Size 1,337 and seed 1337: the game generates the procedural map on Aim Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Aim Test Server?

To join: start Rust, press F1 and type client.connect 65.109.156.177:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/chQQmVKGCu.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r1,v2634,^m,^d,EU,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts12
Group limit Teams are capped at 12.
v2634
Protocol Your game must run protocol 2634 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r1
Region code The code for this server's region is 1.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.