Test Server
Online 65.109.111.251:30115 checked 11m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 7,470–23,916 · memory 1,825 MBUptime
6 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC11h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC12h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/300
- 43/100
- 200/50
- 0/3300
- 1/300
- 3/50
Quick answers
from the figures on this pageReset cycle
When does Test Server wipe?
A new world is made every few hours by Test Server, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does Test Server carry, and what do they mean?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test Server?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #7,279, in the top 33% of all ranked servers.
What is the population on Test Server?
0 of 20 slots are filled on Test Server right now. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 13:00 UTC, 0 players on average.
Server details
What location is Test Server hosted in?
No region tag on Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 65.109.111.251:30115.
What Rust version is Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Test Server. Matching protocol is required to join. Let Steam update your game.
How does Test Server perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 23,916 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,825 MB. Expect lag when fps falls and entities climb.
Is Test Server up, and how often does it stay up?
Test Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 92% uptime over the last 7 full days. It was up 155 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Test Server configured, and what rules are in force?
Check: gather rate. The name Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test Server?
From seed 1337, the game generates the procedural map on Test Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
How can you get onto Test Server?
To join: start Rust, press F1 and type client.connect 65.109.111.251:30115. Or press Launch Rust here and Steam opens the game and connects you.