RUST METRICSFlight deck · live data
Data live Servers11,644 Players39,744 Populated2,959 Fresh wipes 3 h75 Scan5 min
‹ All servers64.40.8.7:28015
Offline Full Queue Fresh wipe Wipe due No query

[TEST] Warden test server

Offline 64.40.8.7:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak 14, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average4peak 14
Rank#2,068top 9%
Last wipe1d agono schedule published
Next wipe1d 16hThu 29 Oct, 19:03 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:03 UTC, in 1d 16h. Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 29 Oct, 19:03 UTC1d 16h
  2. WPT 2Mon 2 Nov, 17:37 UTC5d 14h
  3. WPT 3Thu 5 Nov, 19:00 UTC8d 16hFW
  4. WPT 4Mon 9 Nov, 17:37 UTC12d 14h
  5. WPT 5Thu 12 Nov, 19:03 UTC15d 16h
  6. WPT 6Mon 16 Nov, 17:37 UTC19d 14h
  7. WPT 7Thu 19 Nov, 19:03 UTC22d 16h
  8. WPT 8Mon 23 Nov, 17:37 UTC26d 14h

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:37 UTC1d ago – – running 11
Thu 22 Oct, 19:03 UTC5d ago 14 held half 3.9 days 1
Mon 19 Oct, 19:03 UTC8d ago 12 held half 3 days 0
Thu 15 Oct, 19:03 UTC12d ago 6 held half 4 days 0
Mon 12 Oct, 19:03 UTC15d ago 9 held half 3 days 2
Thu 8 Oct, 19:03 UTC19d ago 9 held half 4 days 3
Mon 5 Oct, 19:03 UTC22d ago 6 held half 3 days 2
Thu 1 Oct, 17:54 UTC FW26d ago 12 held half 4 days 10
Mon 28 Sep, 19:03 UTC29d ago 8 held half 3 days 3
Thu 24 Sep, 19:03 UTC33d ago 5 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [TEST] Warden test server?

At their busiest, its recent wipes drew 11 players on average. After the latest wipe, numbers topped out at 8 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does [TEST] Warden test server follow?

The wipe rhythm of [TEST] Warden test server is every Monday at 17:37 and every Thursday at 19:03 UTC. Thursday 29 October at 19:03 UTC is when its next wipe is due. The world it runs now was made 33 hours ago.

Lists and filters

How should you read the tags on [TEST] Warden test server?

Tags published by [TEST] Warden test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates [TEST] Warden test server?

Check: operator. [TEST] Warden test server publishes a icefuse.net hostname, and 29 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show [TEST] Warden test server?

These Rust Metrics lists carry [TEST] Warden test server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does [TEST] Warden test server sit in the rankings?

Player hours over seven days put [TEST] Warden test server at #2,068, in the top 9% of all ranked servers.

What is the population on [TEST] Warden test server?

[TEST] Warden test server is not responding; status offline, last seen 33 hours ago. Check: players over seven days. Average 4, peak 14.

Server details

Where does [TEST] Warden test server sit?

Reading: location. [TEST] Warden test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 64.40.8.7:28015.

What Rust version is [TEST] Warden test server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [TEST] Warden test server. Matching protocol is required to join. Let Steam update your game.

Is [TEST] Warden test server up, and how often does it stay up?

Check: connection. [TEST] Warden test server is offline at this moment. Last contact was 33 hours ago. Uptime for the last 7 full days: 92 of 168 hours, or 55%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does [TEST] Warden test server enforce, and what are its settings?

No gather rate appears in the name: [TEST] Warden test server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on [TEST] Warden test server?

Size 3,500 and seed 1337: the game generates the procedural map on [TEST] Warden test server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to [TEST] Warden test server?

Press F1 in Rust and enter client.connect 64.40.8.7:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://icefuse.com/.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.