RUST METRICSFlight deck · live data
Data live Servers11,654 Players43,088 Populated2,900 Fresh wipes 3 h107 Scan5 min
‹ All servers64.140.169.51:28015
Online Full Queue Fresh wipe Wipe due No query

[HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY

Online NA 64.140.169.51:28015 checked 7m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Fri 02:00 UTC
0 19 38 56 75 PAX 1 /75

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 163 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,991 ×1000

Entities

48 h range 115,777–123,777 · memory 3,809 MB
1239 ET SINCE RESTART 14:55

Uptime

14 h 55 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,062top 23% · #854 in NA
Last wipe13d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Memory3,809MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 15hFW

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 05:01 UTC13d ago 2 – running 0
Thu 1 Oct, 17:39 UTC FW28d ago 3 halved by day 2 14.5 days 0
Thu 17 Sep, 17:07 UTC42d ago 3 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?

An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 10 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

How often does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY wipe, and when?

With the force wipe, once a month, [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 13 days 22 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY carry, and what do they mean?

Tags published by [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): Slots: 75; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?

Most likely the same operator runs both: [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY publishes a hzn.gg hostname, and 1 other server we track does the same.

Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY sit in the rankings?

Top 23% of all ranked servers: [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY takes #5,062 on seven-day player hours and #854 in North America.

How full does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY get?

Current headcount on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY: 1 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.

Operator and location

Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY sit?

[HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.140.169.51:28015.

What Rust version is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?

Over the last 48 hours the average was 200 server fps; the floor was 163. Peak entity count: 123,777. Buildings, deployables and all else included. Reading: 5,058 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, and is it online now?

Check: connection. [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?

Reading the name gives no gather rate for [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY on?

Size 4,500 and seed 31234: the game generates the procedural map on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?

Check: join. Open Rust, press F1, then enter client.connect 64.140.169.51:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/nNrtKd8vF4 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp75
Max players Slots: 75.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.