[HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY
Online NA 64.140.169.51:28015 checked 7m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 163 · below 20 is lag, below 10 is badEntities
48 h range 115,777–123,777 · memory 3,809 MBUptime
14 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 15hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 15hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:01 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 17:39 UTC FW28d ago | 3 | halved by day 2 | 14.5 days | 0 |
| Thu 17 Sep, 17:07 UTC42d ago | 3 | halved by day 4 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/175
- 8/90
- 3/1000
- 3/15
- 0/50
- 1/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 10 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY wipe, and when?
With the force wipe, once a month, [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 13 days 22 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY carry, and what do they mean?
Tags published by [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): Slots: 75; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
Most likely the same operator runs both: [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY publishes a hzn.gg hostname, and 1 other server we track does the same.
Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY sit in the rankings?
Top 23% of all ranked servers: [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY takes #5,062 on seven-day player hours and #854 in North America.
How full does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY get?
Current headcount on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY: 1 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Operator and location
Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY sit?
[HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.140.169.51:28015.
What Rust version is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
Over the last 48 hours the average was 200 server fps; the floor was 163. Peak entity count: 123,777. Buildings, deployables and all else included. Reading: 5,058 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, and is it online now?
Check: connection. [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
Reading the name gives no gather rate for [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY on?
Size 4,500 and seed 31234: the game generates the procedural map on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
Check: join. Open Rust, press F1, then enter client.connect 64.140.169.51:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/nNrtKd8vF4 is where its website sits.
