[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15
Online NA 64.140.169.50:28015 checked 12m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 169 · below 20 is lag, below 10 is badEntities
48 h range 111,500–114,133 · memory 3,164 MBUptime
1 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 05:03 UTC, in 16h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 05:03 UTC16h
- WPT 2Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 3Fri 13 Nov, 05:03 UTC14d 16h
- WPT 4Fri 27 Nov, 05:03 UTC28d 16h
- WPT 5Thu 3 Dec, 19:00 UTC35d 6hFW
- WPT 6Fri 11 Dec, 05:03 UTC42d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:03 UTC13d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:42 UTC FW27d ago | 2 | halved by day 5 | 14.5 days | 0 |
| Thu 17 Sep, 17:10 UTC41d ago | 0 | – | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/200
- 15/200
- 15/100
- 8/200
- 8/200
- 2/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 5 it fell below half.
How often does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 wipe, and when?
The prediction follows its tag, because too few of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15's wipes are on record to confirm its schedule. Due on Friday 30 October at 05:03 UTC is its next wipe. The world in play was created 13 days 7 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
How should you read the tags on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); NA (North America): The server browser files it under North America from [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
Check: operator. [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 publishes a hzn.gg hostname, and so does 1 other server we track. Same operator, most likely.
Where does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 appear in Rust Metrics lists and filters?
On Rust Metrics, [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 sits in these lists: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
Where does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 sit in the rankings?
Player hours over the last seven days put [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 at #6,737, #1,058 in North America, in the top 30% of all ranked servers.
What is the population on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
0 of 150 slots are filled on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 right now. Check: players over seven days. Average 0, peak 3.
Server
What location is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 hosted in?
Its NA tag places [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.140.169.50:28015.
What Rust version is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 on?
Rust network protocol 2635 and build 168909 on Linux is the build [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 within range?
Check: fps. Average 210 server fps over the last 48 hours, low of 169. Within range. Peak entity count: 114,133. Buildings, deployables and all else included. Reading: 3,642 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15, and is it online?
[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 reports online. Status: normal. By its reported uptime, the last restart was roughly 47 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
Check: gather rate. The name [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
From seed 388239, the game generates the procedural map on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/15?
To join: start Rust, press F1 and type client.connect 64.140.169.50:28015. Or press Launch Rust here and Steam opens the game and connects you.