RUST METRICSFlight deck · live data
Data live Servers11,593 Players39,661 Populated2,860 Fresh wipes 3 h129 Scan5 min
‹ All servers62.83.16.220:28015
Online Full Queue Fresh wipe Wipe due No query

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Online EU · ger 62.83.16.220:28015 checked 12m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Fri 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 103 SERVER FPS

Server fps

48 h low 68 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,327 ×1000

Entities

48 h range 76,195–85,001 · memory 3,177 MB
1239 ET SINCE RESTART 23:00

Uptime

23 h 0 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,111top 14% · #1173 in EU
Last wipe28d agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Memory3,177MB48 h peak 3 players
REC 1

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 13hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 23 hours in.

When does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe?

With the force wipe, once a month, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 28 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rger (Region code): ger is the region code on record; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold among Rust servers?

Ranked by seven-day player hours, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly sits at #3,111 and #1,173 in Europe, inside the top 14%.

What is the population on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Current headcount on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 3 players, at 22:00 UTC over the last 48 hours.

Operator and location

Which location does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run from?

Reading: location. Europe, by the EU tag, with region code ger, is where ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 62.83.16.220:28015.

What Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. Matching protocol is required to join. Let Steam update your game.

How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly perform?

Reading: 107 server fps on average across the last 48 hours. It never dropped below 68. Peak entity count: 85,001. Buildings, deployables and all else included. Check: memory. Peak use was 3,876 MB. Expect lag when fps falls and entities climb.

Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly up, and how often does it stay up?

Reading: online. ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly answers right now. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

What rules does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly enforce, and what are its settings?

Reading the name gives no gather rate for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?

From seed 1541797379, the game generates the procedural map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Press F1 in Rust and enter client.connect 62.83.16.220:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/fAxbJ6g5Hf is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rger
Region code ger is the region code on record.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.