RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h160 Scan5 min
‹ All servers62.122.215.125:28025
Online Full Queue Fresh wipe Wipe due No query

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 23m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 143 SERVER FPS

Server fps

48 h low 44 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,996 ×1000

Entities

48 h range 79,874–104,751 · memory 3,418 MB
1239 ET SINCE RESTART 20:01

Uptime

20 h 1 min since its last restart, at the last reading
7-day average1peak 12
Rank#2,702top 12% · #1034 in EU
Last wipe3d agoweekly schedule
Next wipe3d 14hMon 2 Nov, 14:59 UTC
Memory3,418MB48 h peak 5 players
REC 1

Players

AveragePeak
0246801:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 14h. Every Monday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. WPT 1Mon 2 Nov, 14:59 UTC3d 14h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
  3. WPT 3Mon 9 Nov, 14:59 UTC10d 14h
  4. WPT 4Mon 16 Nov, 14:59 UTC17d 14h
  5. WPT 5Mon 23 Nov, 14:59 UTC24d 14h
  6. WPT 6Mon 30 Nov, 14:59 UTC31d 14h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 18hFW
  8. WPT 8Mon 7 Dec, 14:59 UTC38d 14h

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on CYBERSHOKE | #3 Vanilla (x2) when wipe day comes?

At their busiest, its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 25 hours. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. It fell below half by day 3.5 when it didn't.

When does CYBERSHOKE | #3 Vanilla (x2) wipe?

every Monday at 14:59 UTC is how CYBERSHOKE | #3 Vanilla (x2) wipes. Monday 2 November at 14:59 UTC is when its next wipe is due. The world in play was created 3 days 9 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on CYBERSHOKE | #3 Vanilla (x2)?

These are the tags CYBERSHOKE | #3 Vanilla (x2) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): The server holds 300 slots; ts24 (Group limit): You may team up with at most 24; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CYBERSHOKE | #3 Vanilla (x2) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player count

What position does CYBERSHOKE | #3 Vanilla (x2) hold among Rust servers?

Top 12% of all ranked servers: CYBERSHOKE | #3 Vanilla (x2) takes #2,702 on seven-day player hours and #1,034 in Europe.

What is the population on CYBERSHOKE | #3 Vanilla (x2)?

Current headcount on CYBERSHOKE | #3 Vanilla (x2): 0 players, 300 slots available. Seven-day check: 1 players on average. Peak reading: 12. Check: 48-hour peak. 16:00 UTC, 4 players on average.

Server details

Which location does CYBERSHOKE | #3 Vanilla (x2) run from?

Its EU tag places CYBERSHOKE | #3 Vanilla (x2) in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 62.122.215.125:28025.

What Rust version is CYBERSHOKE | #3 Vanilla (x2) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by CYBERSHOKE | #3 Vanilla (x2). Matching protocol is required to join. Let Steam update your game.

How does CYBERSHOKE | #3 Vanilla (x2) perform?

Check: fps. Average 148 server fps over the last 48 hours, low of 44. Within range. Peak entity count: 104,751. Buildings, deployables and all else included. Reading: 3,951 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is CYBERSHOKE | #3 Vanilla (x2) up, and how often does it stay up?

Check: connection. CYBERSHOKE | #3 Vanilla (x2) is online at this moment. Check: restart. The uptime it reports puts the last restart about 20 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on CYBERSHOKE | #3 Vanilla (x2)?

Gather rate check: 2x. That comes from the name CYBERSHOKE | #3 Vanilla (x2). The cap on groups is 24 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on CYBERSHOKE | #3 Vanilla (x2)?

Size 4,000 and seed 1337: the game generates the procedural map on CYBERSHOKE | #3 Vanilla (x2) from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How can you get onto CYBERSHOKE | #3 Vanilla (x2)?

To join: start Rust, press F1 and type client.connect 62.122.215.125:28025. Or press Launch Rust here and Steam opens the game and connects you. https://cybershoke.net/rust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players The server holds 300 slots.
ts24
Group limit You may team up with at most 24.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.