RUST METRICSFlight deck · live data
Data live Servers11,808 Players82,963 Populated3,624 Fresh wipes 3 h312 Scan5 min
‹ All servers62.122.215.125:28020
Online Full Queue Fresh wipe Wipe due No query

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 13m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 153 SERVER FPS

Server fps

48 h low 145 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 75,171 ×1000

Entities

48 h range 64,299–75,873 · memory 2,518 MB
1239 ET SINCE RESTART 17:00

Uptime

17 h 0 min since its last restart, at the last reading
7-day average1peak 8
Rank#2,595top 12% · #995 in EU
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 14:59 UTC
Memory2,518MB48 h peak 4 players
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 16h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 14:59 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
  3. WPT 3Fri 6 Nov, 14:59 UTC7d 16h
  4. WPT 4Fri 13 Nov, 14:59 UTC14d 16h
  5. WPT 5Fri 20 Nov, 14:59 UTC21d 16h
  6. WPT 6Fri 27 Nov, 14:59 UTC28d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
  8. WPT 8Fri 4 Dec, 14:59 UTC35d 16h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on CYBERSHOKE | #2 Vanilla (x2) when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 22 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does CYBERSHOKE | #2 Vanilla (x2) follow?

every Friday at 14:59 UTC is how CYBERSHOKE | #2 Vanilla (x2) wipes. Due on Friday 30 October at 14:59 UTC is its next wipe. The world it runs now was made 6 days 7 hours ago. A weekly wipe schedule is published in its tags.

Tags

Which tags does CYBERSHOKE | #2 Vanilla (x2) carry, and what do they mean?

Tags published by CYBERSHOKE | #2 Vanilla (x2), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts24 (Group limit): You may team up with at most 24; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does CYBERSHOKE | #2 Vanilla (x2) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player count

What position does CYBERSHOKE | #2 Vanilla (x2) hold among Rust servers?

Ranked by seven-day player hours, CYBERSHOKE | #2 Vanilla (x2) sits at #2,595 and #995 in Europe, inside the top 12%.

How full does CYBERSHOKE | #2 Vanilla (x2) get?

1 of 200 slots are filled on CYBERSHOKE | #2 Vanilla (x2) right now. Seven-day check: 1 players on average. Peak reading: 8. Average at the busiest hour was 3 players, at 12:00 UTC over the last 48 hours.

Server details

Where does CYBERSHOKE | #2 Vanilla (x2) sit?

CYBERSHOKE | #2 Vanilla (x2) gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 62.122.215.125:28020.

What Rust version is CYBERSHOKE | #2 Vanilla (x2) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by CYBERSHOKE | #2 Vanilla (x2). To get in, your game needs the same protocol; Steam applies the update.

How does CYBERSHOKE | #2 Vanilla (x2) perform?

Reading: 187 server fps on average across the last 48 hours. It never dropped below 145. Check: entities. The peak was 75,873, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,840 MB. Expect lag when fps falls and entities climb.

How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it online now?

CYBERSHOKE | #2 Vanilla (x2) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is CYBERSHOKE | #2 Vanilla (x2) configured, and what rules are in force?

Gather rate check: 2x. That comes from the name CYBERSHOKE | #2 Vanilla (x2). Group size, maximum: 24 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on CYBERSHOKE | #2 Vanilla (x2)?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on CYBERSHOKE | #2 Vanilla (x2). View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How do you connect to CYBERSHOKE | #2 Vanilla (x2)?

To join: start Rust, press F1 and type client.connect 62.122.215.125:28020. Or press Launch Rust here and Steam opens the game and connects you. https://cybershoke.net/rust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts24
Group limit You may team up with at most 24.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.