RUST METRICSFlight deck · live data
Data live Servers11,854 Players100,165 Populated3,872 Fresh wipes 3 h533 Scan5 min
‹ All servers62.122.215.125:28015
Online Full Queue Fresh wipe Wipe due No query

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 7m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 75 150 225 300 PAX 1 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 139 SERVER FPS

Server fps

48 h low 105 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,722 ×1000

Entities

48 h range 87,450–101,667 · memory 2,734 MB
1239 ET SINCE RESTART 16:00

Uptime

16 h 0 min since its last restart, at the last reading
7-day average4peak 22
Rank#1,555top 7% · #620 in EU
Last wipe6d agoweekly schedule
Next wipe18hFri 30 Oct, 14:59 UTC
Memory2,734MB48 h peak 4 players
REC 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 18h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak17players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 14:59 UTC18h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Fri 6 Nov, 14:59 UTC7d 18h
  4. WPT 4Fri 13 Nov, 14:59 UTC14d 18h
  5. WPT 5Fri 20 Nov, 14:59 UTC21d 18h
  6. WPT 6Fri 27 Nov, 14:59 UTC28d 18h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
  8. WPT 8Fri 4 Dec, 14:59 UTC35d 18h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on CYBERSHOKE | #1 Vanilla (x2)?

At their busiest, its recent wipes drew 17 players on average. Peak crowd on the latest wipe: 26 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

When does CYBERSHOKE | #1 Vanilla (x2) wipe?

The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. 6 days 5 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Tags

How should you read the tags on CYBERSHOKE | #1 Vanilla (x2)?

These are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts24 (Group limit): You may team up with at most 24; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CYBERSHOKE | #1 Vanilla (x2) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player count

Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?

Player hours over the last seven days put CYBERSHOKE | #1 Vanilla (x2) at #1,555, #620 in Europe, in the top 7% of all ranked servers.

What player count does CYBERSHOKE | #1 Vanilla (x2) carry?

1 of 300 slots are filled on CYBERSHOKE | #1 Vanilla (x2) right now. Seven-day check: 4 players on average. Peak reading: 22. Check: 48-hour peak. 16:00 UTC, 3 players on average.

Server details

Which location does CYBERSHOKE | #1 Vanilla (x2) run from?

Reading: location. The EU tag puts CYBERSHOKE | #1 Vanilla (x2) in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 62.122.215.125:28015.

What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?

Rust network protocol 2635 and build 168909 on Windows is the build CYBERSHOKE | #1 Vanilla (x2) runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for CYBERSHOKE | #1 Vanilla (x2)?

Reading: 146 server fps on average across the last 48 hours. It never dropped below 105. Check: entities. The peak was 101,667, counting buildings, deployables and the rest of the world. Reading: 3,240 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on CYBERSHOKE | #1 Vanilla (x2), and is it online?

Check: connection. CYBERSHOKE | #1 Vanilla (x2) is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?

Gather rate check: 2x. That comes from the name CYBERSHOKE | #1 Vanilla (x2). Group size, maximum: 24 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on CYBERSHOKE | #1 Vanilla (x2)?

Size 4,000 and seed 1337: the game generates the procedural map on CYBERSHOKE | #1 Vanilla (x2) from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

How do you connect to CYBERSHOKE | #1 Vanilla (x2)?

Press F1 in Rust and enter client.connect 62.122.215.125:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://cybershoke.net/rust.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players Slots: 300.
ts24
Group limit You may team up with at most 24.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.