CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 7m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 105 · below 20 is lag, below 10 is badEntities
48 h range 87,450–101,667 · memory 2,734 MBUptime
16 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 18h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:59 UTC18h
- WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 3Fri 6 Nov, 14:59 UTC7d 18h
- WPT 4Fri 13 Nov, 14:59 UTC14d 18h
- WPT 5Fri 20 Nov, 14:59 UTC21d 18h
- WPT 6Fri 27 Nov, 14:59 UTC28d 18h
- WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 8Fri 4 Dec, 14:59 UTC35d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 643/820
- 91/1000
- 117/200
- 206/1900
- 37/100
- 11/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CYBERSHOKE | #1 Vanilla (x2)?
At their busiest, its recent wipes drew 17 players on average. Peak crowd on the latest wipe: 26 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
When does CYBERSHOKE | #1 Vanilla (x2) wipe?
The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when its next wipe is due. 6 days 5 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on CYBERSHOKE | #1 Vanilla (x2)?
These are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts24 (Group limit): You may team up with at most 24; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CYBERSHOKE | #1 Vanilla (x2) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player count
Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?
Player hours over the last seven days put CYBERSHOKE | #1 Vanilla (x2) at #1,555, #620 in Europe, in the top 7% of all ranked servers.
What player count does CYBERSHOKE | #1 Vanilla (x2) carry?
1 of 300 slots are filled on CYBERSHOKE | #1 Vanilla (x2) right now. Seven-day check: 4 players on average. Peak reading: 22. Check: 48-hour peak. 16:00 UTC, 3 players on average.
Server details
Which location does CYBERSHOKE | #1 Vanilla (x2) run from?
Reading: location. The EU tag puts CYBERSHOKE | #1 Vanilla (x2) in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 62.122.215.125:28015.
What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?
Rust network protocol 2635 and build 168909 on Windows is the build CYBERSHOKE | #1 Vanilla (x2) runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for CYBERSHOKE | #1 Vanilla (x2)?
Reading: 146 server fps on average across the last 48 hours. It never dropped below 105. Check: entities. The peak was 101,667, counting buildings, deployables and the rest of the world. Reading: 3,240 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on CYBERSHOKE | #1 Vanilla (x2), and is it online?
Check: connection. CYBERSHOKE | #1 Vanilla (x2) is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?
Gather rate check: 2x. That comes from the name CYBERSHOKE | #1 Vanilla (x2). Group size, maximum: 24 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CYBERSHOKE | #1 Vanilla (x2)?
Size 4,000 and seed 1337: the game generates the procedural map on CYBERSHOKE | #1 Vanilla (x2) from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
How do you connect to CYBERSHOKE | #1 Vanilla (x2)?
Press F1 in Rust and enter client.connect 62.122.215.125:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://cybershoke.net/rust.
