test01
Offline EA 59.39.221.79:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:02 UTC, in 11h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 285/325
- 18/215
- 130/250
- 14/200
- 7/100
- 1/500
Quick answers
from the figures on this pageWipe timing
How often does test01 wipe, and when?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. Friday 30 October at 05:02 UTC is when its next wipe is due. 55 days 12 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Tags
Which tags does test01 carry, and what do they mean?
Tags published by test01, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show test01?
On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Occupancy
What position does test01 hold among Rust servers?
Player hours over the last seven days put test01 at #15,923, #492 in Asia, in the top 67% of all ranked servers.
What player count does test01 carry?
test01 is not responding; status offline, last seen 31 days 11 hours ago.
Server
What location is test01 hosted in?
Reading: location. The EA tag puts test01 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 59.39.221.79:28015.
What Rust version is test01 on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by test01. Matching protocol is required to join. Let Steam update your game.
How reliable is test01, and is it online now?
Check: connection. test01 is offline at this moment. Last contact was 31 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
What settings and rules apply on test01?
Reading the name gives no gather rate for test01. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on test01?
The game generates a procedural map for test01.
Join
How do you connect to test01?
To join: start Rust, press F1 and type client.connect 59.39.221.79:28015. Or press Launch Rust here and Steam opens the game and connects you.