test01
Offline EA 59.39.220.166:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 6h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/200
- 7/215
- 34/100
- 3/200
- 0/100
- 0/500
Quick answers
from the figures on this pageReset cycle
What wipe timing does test01 follow?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. Friday 30 October at 05:49 UTC is when its next wipe is due. 27 days 17 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on test01?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; EA (East Asia): Its browser listing: East Asia from test01. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test01 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test01: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does test01 sit in the rankings?
Ranked by seven-day player hours, test01 sits at #13,143 and #477 in Asia, inside the top 61%.
What is the population on test01?
test01 is not responding; status offline, last seen 16 days 7 hours ago.
Operator and location
Where does test01 sit?
test01 gives Asia as its location, with the EA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 59.39.220.166:28015.
What Rust version is test01 on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by test01. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test01, and is it online now?
Check: connection. test01 is offline at this moment. Last contact was 16 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
How is test01 configured, and what rules are in force?
No gather rate appears in the name: test01. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on test01?
The game generates a procedural map for test01.
Join
What do you do to join test01?
Press F1 in Rust and enter client.connect 59.39.220.166:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.