RUST METRICSFlight deck · live data
Data live Servers11,722 Players62,389 Populated3,280 Fresh wipes 3 h180 Scan5 min
‹ All servers59.39.216.230:28015
Offline Full Queue Fresh wipe Wipe due No query

test01

Offline EA 59.39.216.230:28015 checked 12d ago

biweekly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,970top 60% · #488 in EA
Last wipe27d agobiweekly schedule
Next wipe5hFri 30 Oct, 05:49 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 5h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does test01 wipe?

The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. Friday 30 October at 05:49 UTC is when its next wipe is due. The world it runs now was made 27 days 18 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on test01?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; EA (East Asia): Its browser listing: East Asia from test01. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show test01?

Rust Metrics lists featuring test01: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does test01 hold among Rust servers?

Player hours over the last seven days put test01 at #12,970, #488 in Asia, in the top 60% of all ranked servers.

How full does test01 get?

test01 is not responding; status offline, last seen 12 days 13 hours ago.

Server

Where does test01 sit?

test01 gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 59.39.216.230:28015.

What Rust version is test01 on?

Rust network protocol 2634 and build 167781 on Windows is the build test01 runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on test01, and is it online?

Check: connection. test01 is offline at this moment. Last contact was 12 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on test01?

Reading the name gives no gather rate for test01. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is test01 on?

Procedural map on test01, made by the game's generator.

Connection

How do you connect to test01?

Press F1 in Rust and enter client.connect 59.39.216.230:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.