RUST METRICSFlight deck · live data
Data live Servers11,805 Players82,372 Populated3,637 Fresh wipes 3 h283 Scan5 min
‹ All servers59.39.216.190:28015
Offline Full Queue Fresh wipe Wipe due No query

test01

Offline EA 59.39.216.190:28015 checked 22d ago

biweekly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,672top 62% · #476 in EA
Last wipe27d agobiweekly schedule
Next wipe7hFri 30 Oct, 05:49 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 7h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does test01 follow?

The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. On Friday 30 October at 05:49 UTC its next wipe is due. The world in play was created 27 days 16 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

Which tags does test01 carry, and what do they mean?

These are the tags test01 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): Its browser listing: East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does test01 appear in Rust Metrics lists and filters?

On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Occupancy

Where does test01 sit in the rankings?

Player hours over the last seven days put test01 at #13,672, #476 in Asia, in the top 62% of all ranked servers.

What player count does test01 carry?

test01 is not responding; status offline, last seen 22 days 1 hours ago.

Server

What location is test01 hosted in?

test01 gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 59.39.216.190:28015.

What Rust version is test01 on?

Version check: Rust network protocol 2634 and build 167058 on Windows, run by test01. Check: protocol. To join, your game must match; Steam handles the update.

Is test01 up, and how often does it stay up?

Check: connection. test01 is offline at this moment. Last contact was 22 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Rules and settings

How is test01 configured, and what rules are in force?

Check: gather rate. The name test01 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is test01 on?

Check: map. Procedural, generated by the game, on test01.

Join

What do you do to join test01?

To join: start Rust, press F1 and type client.connect 59.39.216.190:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build The server runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.