test01
Offline EA 59.39.216.190:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 7h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 124/200
- 8/215
- 54/100
- 6/200
- 0/100
- 0/500
Quick answers
from the figures on this pageReset cycle
What wipe timing does test01 follow?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. On Friday 30 October at 05:49 UTC its next wipe is due. The world in play was created 27 days 16 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
Which tags does test01 carry, and what do they mean?
These are the tags test01 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): Its browser listing: East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test01 appear in Rust Metrics lists and filters?
On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Occupancy
Where does test01 sit in the rankings?
Player hours over the last seven days put test01 at #13,672, #476 in Asia, in the top 62% of all ranked servers.
What player count does test01 carry?
test01 is not responding; status offline, last seen 22 days 1 hours ago.
Server
What location is test01 hosted in?
test01 gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 59.39.216.190:28015.
What Rust version is test01 on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by test01. Check: protocol. To join, your game must match; Steam handles the update.
Is test01 up, and how often does it stay up?
Check: connection. test01 is offline at this moment. Last contact was 22 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Rules and settings
How is test01 configured, and what rules are in force?
Check: gather rate. The name test01 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is test01 on?
Check: map. Procedural, generated by the game, on test01.
Join
What do you do to join test01?
To join: start Rust, press F1 and type client.connect 59.39.216.190:28015. Or press Launch Rust here and Steam opens the game and connects you.