RUSTTEMA | DEV
Online 54.38.113.236:28115 checked 6m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/300
- 3/60
- 3/80
- 8/99
- 1/100
- 0/100
Quick answers
from the figures on this pageWipe timing
When does RUSTTEMA | DEV wipe?
To tell the rhythm of RUSTTEMA | DEV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 2 hours ago.
Tag meanings
How should you read the tags on RUSTTEMA | DEV?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from RUSTTEMA | DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUSTTEMA | DEV?
Rust Metrics lists featuring RUSTTEMA | DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
Player count
Where does RUSTTEMA | DEV sit in the rankings?
Ranking for RUSTTEMA | DEV: #15,269 on seven-day player hours, top 68% of all ranked servers. Among servers in quad, it stands at #616.
What player count does RUSTTEMA | DEV carry?
Current headcount on RUSTTEMA | DEV: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does RUSTTEMA | DEV run from?
No region comes from RUSTTEMA | DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 54.38.113.236:28115.
What Rust version is RUSTTEMA | DEV on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by RUSTTEMA | DEV. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RUSTTEMA | DEV, and is it online?
Check: connection. RUSTTEMA | DEV is online at this moment. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RUSTTEMA | DEV enforce, and what are its settings?
Reading the name gives no gather rate for RUSTTEMA | DEV. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on RUSTTEMA | DEV?
Procedural map on RUSTTEMA | DEV, made by the game's generator.
Join
How do you connect to RUSTTEMA | DEV?
Press F1 in Rust and enter client.connect 54.38.113.236:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.