RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers54.38.113.236:28115
Online Full Queue Fresh wipe Wipe due No query

RUSTTEMA | DEV

Online 54.38.113.236:28115 checked 6m ago

quad moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,269top 68%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 68% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RUSTTEMA | DEV wipe?

To tell the rhythm of RUSTTEMA | DEV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 2 hours ago.

Tag meanings

How should you read the tags on RUSTTEMA | DEV?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from RUSTTEMA | DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RUSTTEMA | DEV?

Rust Metrics lists featuring RUSTTEMA | DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

Player count

Where does RUSTTEMA | DEV sit in the rankings?

Ranking for RUSTTEMA | DEV: #15,269 on seven-day player hours, top 68% of all ranked servers. Among servers in quad, it stands at #616.

What player count does RUSTTEMA | DEV carry?

Current headcount on RUSTTEMA | DEV: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does RUSTTEMA | DEV run from?

No region comes from RUSTTEMA | DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 54.38.113.236:28115.

What Rust version is RUSTTEMA | DEV on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RUSTTEMA | DEV. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RUSTTEMA | DEV, and is it online?

Check: connection. RUSTTEMA | DEV is online at this moment. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Map and rules

What rules does RUSTTEMA | DEV enforce, and what are its settings?

Reading the name gives no gather rate for RUSTTEMA | DEV. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on RUSTTEMA | DEV?

Procedural map on RUSTTEMA | DEV, made by the game's generator.

Join

How do you connect to RUSTTEMA | DEV?

Press F1 in Rust and enter client.connect 54.38.113.236:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.