111
Offline EA 54.255.207.72:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/200
- 44/100
- 6/250
- 21/300
- 22/50
- 3/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does 111 follow?
From the force wipe, the next wipe of 111 is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 30 days 6 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on 111?
These are the tags 111 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; EA (East Asia): East Asia is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 111?
These Rust Metrics lists carry 111: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does 111 sit in the rankings?
Player hours over the last seven days put 111 at #16,970, #500 in Asia, in the top 71% of all ranked servers.
What is the population on 111?
Reading for 111: offline at this moment; last seen 30 days 3 hours ago.
Operator and location
Where does 111 sit?
Reading: location. The EA tag puts 111 in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 54.255.207.72:28015.
What Rust version is 111 on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by 111. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 111, and is it online now?
Reading: offline. 111 last answered 30 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What settings and rules apply on 111?
Reading the name gives no gather rate for 111. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.
What map is 111 on?
The game generates a procedural map for 111.
Join
What do you do to join 111?
Check: join. Open Rust, press F1, then enter client.connect 54.255.207.72:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.