Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 8m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 45,715–51,251 · memory 1,456 MBUptime
5 h 10 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC17d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/60
- 4/99
- 9/80
- 18/300
- 1/100
- 0/50
Quick answers
from the figures on this pageWipe schedule
What happens on Rust @ ServerProject.net when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does Rust @ ServerProject.net wipe?
The rhythm of Rust @ ServerProject.net's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on Rust @ ServerProject.net?
Tags published by Rust @ ServerProject.net, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust @ ServerProject.net?
These Rust Metrics lists carry Rust @ ServerProject.net: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
What position does Rust @ ServerProject.net hold among Rust servers?
Player hours over seven days put Rust @ ServerProject.net at #6,664, in the top 30% of all ranked servers. Check: group rank. #380 among quad servers.
What is the population on Rust @ ServerProject.net?
Current headcount on Rust @ ServerProject.net: 0 players, 500 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Operator and location
Which location does Rust @ ServerProject.net run from?
No region tag on Rust @ ServerProject.net. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.83.172.143:29028.
What Rust version is Rust @ ServerProject.net on?
Reading: Rust @ ServerProject.net, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Rust @ ServerProject.net within range?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Peak entity count: 51,251. Buildings, deployables and all else included. Check: memory. Peak use was 2,005 MB. Expect lag when fps falls and entities climb.
Is Rust @ ServerProject.net up, and how often does it stay up?
Reading: online. Rust @ ServerProject.net answers right now. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust @ ServerProject.net enforce, and what are its settings?
No gather rate appears in the name: Rust @ ServerProject.net. The group cap is 4 players, read as quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust @ ServerProject.net?
Size 3,000 and seed 11124: the game generates the procedural map on Rust @ ServerProject.net from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Rust @ ServerProject.net?
Press F1 in Rust and enter client.connect 51.83.172.143:29028. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://ServerProject.net/en is where its website sits.