RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers51.83.172.143:29028
Online Full Queue Fresh wipe Wipe due No query

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 8m ago

quad moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,643 ×1000

Entities

48 h range 45,715–51,251 · memory 1,456 MB
1239 ET SINCE RESTART 05:10

Uptime

5 h 10 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,664top 30%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Memory1,456MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC17d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust @ ServerProject.net when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Rust @ ServerProject.net wipe?

The rhythm of Rust @ ServerProject.net's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 23 hours ago the current world was made.

Tag meanings

How should you read the tags on Rust @ ServerProject.net?

Tags published by Rust @ ServerProject.net, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust @ ServerProject.net?

These Rust Metrics lists carry Rust @ ServerProject.net: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player count

What position does Rust @ ServerProject.net hold among Rust servers?

Player hours over seven days put Rust @ ServerProject.net at #6,664, in the top 30% of all ranked servers. Check: group rank. #380 among quad servers.

What is the population on Rust @ ServerProject.net?

Current headcount on Rust @ ServerProject.net: 0 players, 500 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.

Operator and location

Which location does Rust @ ServerProject.net run from?

No region tag on Rust @ ServerProject.net. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.83.172.143:29028.

What Rust version is Rust @ ServerProject.net on?

Reading: Rust @ ServerProject.net, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust @ ServerProject.net within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Peak entity count: 51,251. Buildings, deployables and all else included. Check: memory. Peak use was 2,005 MB. Expect lag when fps falls and entities climb.

Is Rust @ ServerProject.net up, and how often does it stay up?

Reading: online. Rust @ ServerProject.net answers right now. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Rust @ ServerProject.net enforce, and what are its settings?

No gather rate appears in the name: Rust @ ServerProject.net. The group cap is 4 players, read as quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust @ ServerProject.net?

Size 3,000 and seed 11124: the game generates the procedural map on Rust @ ServerProject.net from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Rust @ ServerProject.net?

Press F1 in Rust and enter client.connect 51.83.172.143:29028. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://ServerProject.net/en is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.