RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers51.83.172.143:29004
Offline Full Queue Fresh wipe Wipe due No query

Rust @ ServerProject.net

Offline 51.83.172.143:29004 checked 16d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,479top 71%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust @ ServerProject.net wipe?

Its rhythm cannot be told from the wipes of Rust @ ServerProject.net on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 23 hours ago the current world was made.

Tags

How should you read the tags on Rust @ ServerProject.net?

Tags published by Rust @ ServerProject.net, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust @ ServerProject.net appear in Rust Metrics lists and filters?

On Rust Metrics, Rust @ ServerProject.net sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does Rust @ ServerProject.net hold among Rust servers?

Ranking for Rust @ ServerProject.net: #15,479 on seven-day player hours, top 71% of all ranked servers. Among servers in quad, it stands at #603.

How full does Rust @ ServerProject.net get?

Reading for Rust @ ServerProject.net: offline at this moment; last seen 16 days 16 hours ago.

Server

What location is Rust @ ServerProject.net hosted in?

Reading: location. Rust @ ServerProject.net gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.83.172.143:29004.

What Rust version is Rust @ ServerProject.net on?

Reading: Rust @ ServerProject.net, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust @ ServerProject.net, and is it online now?

Reading: offline. Rust @ ServerProject.net last answered 16 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Rust @ ServerProject.net enforce, and what are its settings?

Check: gather rate. The name Rust @ ServerProject.net does not state one. The group cap is 4 players, read as quad. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Rust @ ServerProject.net on?

Size 3,000 and seed 11124: the game generates the procedural map on Rust @ ServerProject.net from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Rust @ ServerProject.net?

Check: join. Open Rust, press F1, then enter client.connect 51.83.172.143:29004. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://ServerProject.net/en is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players 30 slots in total.
ts4
Group limit Teams are capped at 4.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.