mine
Online 51.195.94.146:10000 checked 12m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 228 · below 20 is lag, below 10 is badEntities
48 h range 45,160–47,671 · memory 1,736 MBUptime
3 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 433/475
- 0/8
- 262/300
- 142/350
- 191/400
- 86/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does mine follow?
The estimate for mine's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does mine carry, and what do they mean?
These are the tags mine publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show mine?
On Rust Metrics, mine sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
Where does mine sit in the rankings?
Ranking for mine: #15,289 on seven-day player hours, top 69% of all ranked servers.
How full does mine get?
0 of 40 slots are filled on mine right now. Check: player average. 0 over the last seven days.
Server details
Where does mine sit?
No region comes from mine. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.195.94.146:10000.
What Rust version is mine on?
Rust network protocol 2635 and build 168909 on Linux is the build mine runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for mine?
Check: fps. Average 239 server fps over the last 48 hours, low of 228. Within range. Reading: 47,671 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,023 MB. Expect lag when fps falls and entities climb.
Is mine up, and how often does it stay up?
Reading: online. mine answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 6 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on mine?
Reading the name gives no gather rate for mine. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is mine on?
Size 3,000 and seed 1: the game generates the procedural map on mine from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to mine?
Check: join. Open Rust, press F1, then enter client.connect 51.195.94.146:10000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.