AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]
Online EU 51.195.88.143:20560 checked 12m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 114 · below 20 is lag, below 10 is badEntities
48 h range 17,944–26,228 · memory 1,473 MBUptime
0 h 22 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:33 UTC16d ago | 1 | – | running | 0 |
| Fri 2 Oct, 15:29 UTC25d ago | 1 | held half | 8.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1,358/2000
- 384/450
- 155/400
- 42/400
- 43/75
- 4/42
Quick answers
from the figures on this pageWipe timing
What happens on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe?
The rhythm of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 10 hours ago the current world was made.
Tags
How should you read the tags on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
These are the tags AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
Most likely the same operator runs them: AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] publishes a alkad.online hostname, and so do 9 other servers we track.
Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold among Rust servers?
Player hours over the last seven days put AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] at #8,576, #2,143 in Europe, in the top 39% of all ranked servers.
How full does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] get?
0 of 200 slots are filled on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 14:00 UTC, averaging 1 players at that hour.
Server details
Which location does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] run from?
Reading: location. The EU tag puts AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.195.88.143:20560.
What Rust version is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] on?
Rust network protocol 2635 and build 168909 on Linux is the build AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
Check: fps. Average 140 server fps over the last 48 hours, low of 114. Within range. Peak entity count: 26,228. Buildings, deployables and all else included. Reading: 2,392 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] up, and how often does it stay up?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] reports online. Status: normal. By its reported uptime, the last restart was roughly 22 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] configured, and what rules are in force?
No gather rate appears in the name: AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. 8 players per group, the default value. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] on?
From seed 1337, the game generates the procedural map on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
How do you connect to AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
Check: join. Open Rust, press F1, then enter client.connect 51.195.88.143:20560. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
