RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers51.195.4.98:50065
Online Full Queue Fresh wipe Wipe due No query

[ITA] CyberRust (RP)

Online EU 51.195.4.98:50065 checked 7m ago

quad moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 10 20 30 40 PAX 1 /40

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 78 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,516 ×1000

Entities

48 h range 103,201–123,795 · memory 3,329 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average1peak 3
Rank#3,375top 15% · #1262 in EU
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory3,329MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU, and #216 of the quad servers (top 26%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:42 UTC25d ago 3 – running 1
Thu 1 Oct, 18:25 UTC FW27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [ITA] CyberRust (RP)?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 27 hours.

How often does [ITA] CyberRust (RP) wipe, and when?

To tell the rhythm of [ITA] CyberRust (RP), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 19 hours ago.

Tags

How should you read the tags on [ITA] CyberRust (RP)?

Tags published by [ITA] CyberRust (RP), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^r (Roleplay): Roleplay is the purpose of this server; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ITA] CyberRust (RP) appear in Rust Metrics lists and filters?

On Rust Metrics, [ITA] CyberRust (RP) sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.

Population

What position does [ITA] CyberRust (RP) hold among Rust servers?

Top 15% of all ranked servers: [ITA] CyberRust (RP) takes #3,375 on seven-day player hours and #1,262 in Europe. The quad group places it at #216.

What is the population on [ITA] CyberRust (RP)?

1 of 40 slots are filled on [ITA] CyberRust (RP) right now. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.

Server

Where does [ITA] CyberRust (RP) sit?

Reading: location. The EU tag puts [ITA] CyberRust (RP) in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.195.4.98:50065.

What Rust version is [ITA] CyberRust (RP) on?

Rust network protocol 2635 and build 168909 on Linux is the build [ITA] CyberRust (RP) runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [ITA] CyberRust (RP) within range?

Over the last 48 hours the average was 75 server fps; the floor was 54. Reading: 123,795 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,171 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [ITA] CyberRust (RP), and is it online?

[ITA] CyberRust (RP) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Settings and map

How is [ITA] CyberRust (RP) configured, and what rules are in force?

No gather rate appears in the name: [ITA] CyberRust (RP). The group cap is 4 players, read as quad. Mode check gives roleplay; roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on [ITA] CyberRust (RP)?

Size 4,500 and seed 2122343034: the game generates the procedural map on [ITA] CyberRust (RP) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [ITA] CyberRust (RP)?

Press F1 in Rust and enter client.connect 51.195.4.98:50065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/EaKBYNfbRR.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.