[ITA] CyberRust (RP)
Online EU 51.195.4.98:50065 checked 7m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 54 · below 20 is lag, below 10 is badEntities
48 h range 103,201–123,795 · memory 3,329 MBUptime
4 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU, and #216 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC25d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/60
- 7/80
- 1/100
- 1/100
- 1/200
- 0/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [ITA] CyberRust (RP)?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 27 hours.
How often does [ITA] CyberRust (RP) wipe, and when?
To tell the rhythm of [ITA] CyberRust (RP), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 19 hours ago.
Tags
How should you read the tags on [ITA] CyberRust (RP)?
Tags published by [ITA] CyberRust (RP), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^r (Roleplay): Roleplay is the purpose of this server; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [ITA] CyberRust (RP) appear in Rust Metrics lists and filters?
On Rust Metrics, [ITA] CyberRust (RP) sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
Population
What position does [ITA] CyberRust (RP) hold among Rust servers?
Top 15% of all ranked servers: [ITA] CyberRust (RP) takes #3,375 on seven-day player hours and #1,262 in Europe. The quad group places it at #216.
What is the population on [ITA] CyberRust (RP)?
1 of 40 slots are filled on [ITA] CyberRust (RP) right now. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.
Server
Where does [ITA] CyberRust (RP) sit?
Reading: location. The EU tag puts [ITA] CyberRust (RP) in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.195.4.98:50065.
What Rust version is [ITA] CyberRust (RP) on?
Rust network protocol 2635 and build 168909 on Linux is the build [ITA] CyberRust (RP) runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [ITA] CyberRust (RP) within range?
Over the last 48 hours the average was 75 server fps; the floor was 54. Reading: 123,795 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,171 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [ITA] CyberRust (RP), and is it online?
[ITA] CyberRust (RP) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
How is [ITA] CyberRust (RP) configured, and what rules are in force?
No gather rate appears in the name: [ITA] CyberRust (RP). The group cap is 4 players, read as quad. Mode check gives roleplay; roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [ITA] CyberRust (RP)?
Size 4,500 and seed 2122343034: the game generates the procedural map on [ITA] CyberRust (RP) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to [ITA] CyberRust (RP)?
Press F1 in Rust and enter client.connect 51.195.4.98:50065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/EaKBYNfbRR.
