[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 14m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 128–128 · memory 607 MBUptime
5 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 8h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 24/250
- 3/40
- 486/550
- 69/400
- 39/400
Quick answers
from the figures on this pageReset cycle
How often does [AU] RustWars: WWII in Rust (In Development) wipe, and when?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC its next wipe is due. The world in play was created 10 days 15 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on [AU] RustWars: WWII in Rust (In Development)?
These are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts40 (Group limit): Teams are capped at 40; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): The server browser files it under Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [AU] RustWars: WWII in Rust (In Development)?
Rust Metrics lists featuring [AU] RustWars: WWII in Rust (In Development): Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?
Ranked by seven-day player hours, [AU] RustWars: WWII in Rust (In Development) sits at #15,262 and #178 in Oceania, inside the top 69%.
What is the population on [AU] RustWars: WWII in Rust (In Development)?
0 of 50 slots are filled on [AU] RustWars: WWII in Rust (In Development) right now. A seven-day average of 0 players is the reading.
Server details
Which location does [AU] RustWars: WWII in Rust (In Development) run from?
Its OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.161.198.101:28005.
What Rust version is [AU] RustWars: WWII in Rust (In Development) on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [AU] RustWars: WWII in Rust (In Development). Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [AU] RustWars: WWII in Rust (In Development) within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 128 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 816 MB. Expect lag when fps falls and entities climb.
How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online now?
[AU] RustWars: WWII in Rust (In Development) reports online. Status: normal. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What rules does [AU] RustWars: WWII in Rust (In Development) enforce, and what are its settings?
No gather rate appears in the name: [AU] RustWars: WWII in Rust (In Development). The cap on groups is 40 players. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [AU] RustWars: WWII in Rust (In Development)?
Size 1,250 and seed 1337: the game generates the procedural map on [AU] RustWars: WWII in Rust (In Development) from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto [AU] RustWars: WWII in Rust (In Development)?
To join: start Rust, press F1 and type client.connect 51.161.198.101:28005. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.
