RUST METRICSFlight deck · live data
Data live Servers11,704 Players61,057 Populated3,258 Fresh wipes 3 h178 Scan5 min
‹ All servers51.161.198.101:28005
Online Full Queue Fresh wipe Wipe due No query

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 14m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 128 ×1000

Entities

48 h range 128–128 · memory 607 MB
1239 ET SINCE RESTART 05:59

Uptime

5 h 59 min since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69% · #178 in OC
Last wipe10d agoweekly schedule
Next wipe3d 8hMon 2 Nov, 09:15 UTC
Memory607MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

0246801:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 8h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [AU] RustWars: WWII in Rust (In Development) wipe, and when?

An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC its next wipe is due. The world in play was created 10 days 15 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

How should you read the tags on [AU] RustWars: WWII in Rust (In Development)?

These are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts40 (Group limit): Teams are capped at 40; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): The server browser files it under Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [AU] RustWars: WWII in Rust (In Development)?

Rust Metrics lists featuring [AU] RustWars: WWII in Rust (In Development): Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?

Ranked by seven-day player hours, [AU] RustWars: WWII in Rust (In Development) sits at #15,262 and #178 in Oceania, inside the top 69%.

What is the population on [AU] RustWars: WWII in Rust (In Development)?

0 of 50 slots are filled on [AU] RustWars: WWII in Rust (In Development) right now. A seven-day average of 0 players is the reading.

Server details

Which location does [AU] RustWars: WWII in Rust (In Development) run from?

Its OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.161.198.101:28005.

What Rust version is [AU] RustWars: WWII in Rust (In Development) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [AU] RustWars: WWII in Rust (In Development). Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [AU] RustWars: WWII in Rust (In Development) within range?

Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 128 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 816 MB. Expect lag when fps falls and entities climb.

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online now?

[AU] RustWars: WWII in Rust (In Development) reports online. Status: normal. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What rules does [AU] RustWars: WWII in Rust (In Development) enforce, and what are its settings?

No gather rate appears in the name: [AU] RustWars: WWII in Rust (In Development). The cap on groups is 40 players. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [AU] RustWars: WWII in Rust (In Development)?

Size 1,250 and seed 1337: the game generates the procedural map on [AU] RustWars: WWII in Rust (In Development) from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How can you get onto [AU] RustWars: WWII in Rust (In Development)?

To join: start Rust, press F1 and type client.connect 51.161.198.101:28005. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts40
Group limit Teams are capped at 40.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.