Avalon Lost || PVE || NO VIP || 2X
Online 50.20.249.125:19560 checked 8m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 122,727–130,760 · memory 3,823 MBUptime
4 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
- WPT 2Thu 12 Nov, 18:05 UTC13d 18h
- WPT 3Thu 19 Nov, 18:05 UTC20d 18h
- WPT 4Thu 26 Nov, 18:05 UTC27d 18h
- WPT 5Thu 3 Dec, 19:00 UTC34d 19hFW
- WPT 6Thu 10 Dec, 18:05 UTC41d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:05 UTC5h ago | – | – | running | 1 |
| Sun 25 Oct, 02:40 UTC4d ago | 3 | – | – | 0 |
| Thu 22 Oct, 18:06 UTC7d ago | 0 | – | 2.4 days | 0 |
| Thu 15 Oct, 18:06 UTC14d ago | 2 | halved by day 3 | 7 days | 2 |
| Wed 14 Oct, 17:47 UTC15d ago | 4 | – | 1 days | 0 |
| Tue 13 Oct, 01:46 UTC16d ago | 4 | – | 1.7 days | 0 |
| Thu 8 Oct, 18:05 UTC21d ago | 2 | halved by day 3 | 4.3 days | 1 |
| Sat 3 Oct, 15:10 UTC26d ago | 3 | halved by day 2 | 5.1 days | 2 |
| Fri 2 Oct, 01:15 UTC27d ago | 3 | – | 1.6 days | 0 |
| Thu 24 Sep, 18:06 UTC35d ago | 2 | held half | 7.3 days | 0 |
| Thu 17 Sep, 18:06 UTC42d ago | 3 | halved by day 3 | 7 days | 0 |
| Tue 15 Sep, 00:35 UTC44d ago | 2 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 0/75
- 8/150
- 17/100
- 13/100
- 4/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Avalon Lost || PVE || NO VIP || 2X?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 30 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2.5 it fell below half.
What wipe timing does Avalon Lost || PVE || NO VIP || 2X follow?
Its tag guides the prediction: too few of Avalon Lost || PVE || NO VIP || 2X's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 5 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on Avalon Lost || PVE || NO VIP || 2X?
These are the tags Avalon Lost || PVE || NO VIP || 2X publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Avalon Lost || PVE || NO VIP || 2X appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Avalon Lost || PVE || NO VIP || 2X: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Occupancy
What position does Avalon Lost || PVE || NO VIP || 2X hold among Rust servers?
Ranking for Avalon Lost || PVE || NO VIP || 2X: #4,870 on seven-day player hours, top 22% of all ranked servers.
What player count does Avalon Lost || PVE || NO VIP || 2X carry?
0 of 40 slots are filled on Avalon Lost || PVE || NO VIP || 2X right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.
Server
Where does Avalon Lost || PVE || NO VIP || 2X sit?
Reading: location. Avalon Lost || PVE || NO VIP || 2X gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 50.20.249.125:19560.
What Rust version is Avalon Lost || PVE || NO VIP || 2X on?
Rust network protocol 2635 and build 168909 on Linux is the build Avalon Lost || PVE || NO VIP || 2X runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Avalon Lost || PVE || NO VIP || 2X within range?
Reading: 116 server fps on average across the last 48 hours. It never dropped below 93. Peak entity count: 130,760. Buildings, deployables and all else included. Reading: 4,061 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Avalon Lost || PVE || NO VIP || 2X up, and how often does it stay up?
Avalon Lost || PVE || NO VIP || 2X reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Avalon Lost || PVE || NO VIP || 2X enforce, and what are its settings?
The name carries the rate: 2x gather on Avalon Lost || PVE || NO VIP || 2X. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Avalon Lost || PVE || NO VIP || 2X on?
From seed 64205775, the game generates the procedural map on Avalon Lost || PVE || NO VIP || 2X. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Avalon Lost || PVE || NO VIP || 2X?
Press F1 in Rust and enter client.connect 50.20.249.125:19560. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.