StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |
Online EU 5.196.79.120:28015 checked 9m ago
Server instruments
last reading Wed 10:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 1,534–1,768 · memory 1,295 MBUptime
4 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC14d ago | 7 | – | running | 0 |
| Wed 14 Oct, 00:28 UTC14d ago | 7 | – | 0.4 days | 0 |
| Thu 1 Oct, 21:02 UTC FW26d ago | 6 | held half | 12.1 days | 0 |
| Tue 15 Sep, 23:45 UTC42d ago | 5 | halved by day 12 | 15.9 days | 3 |
| Tue 15 Sep, 08:58 UTC43d ago | 5 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 0/16
- 0/16
- 132/300
- 86/200
- 52/300
Quick answers
from the figures on this pageWipe schedule
What happens on StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | when wipe day comes?
The busiest point of its recent wipes drew 7 players on average. 29 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 12 it fell below half when it didn't.
What wipe timing does StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | follow?
No next wipe can be predicted for StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 1 hours ago.
Tags
Which tags does StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe from StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |?
These Rust Metrics lists carry StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | hold among Rust servers?
Ranked by seven-day player hours, StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | sits at #4,172 and #1,497 in Europe, inside the top 19%.
How full does StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | get?
Current headcount on StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 7. Average at the busiest hour was 3 players, at 17:00 UTC over the last 48 hours.
Operator and location
What location is StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | hosted in?
Its EU tag places StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.196.79.120:28015.
What Rust version is StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | on?
Reading: StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | within range?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Reading: 1,768 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,446 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |, and is it online?
Check: connection. StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | configured, and what rules are in force?
No gather rate appears in the name: StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |. No limit is set beyond the default. Groups take up to 8 players. The mode is combat training. Note the following: practice for aim and PvP, loot provided. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | on?
Size 3,000 and seed 1337: the game generates the procedural map on StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze | from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Strike map.
How to join
How can you get onto StrikeRust - EU Aimtrain/offwipe | 1v1 | Shopfronts | Maze |?
Press F1 in Rust and enter client.connect 5.196.79.120:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://strikerust.tebex.io/ is where its website sits.