RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h95 Scan5 min
‹ All servers49.13.16.84:28010
Online Full Queue Fresh wipe Wipe due No query

Rustoria.co - US Main Preview Server (Map #4)

Online 49.13.16.84:28010 checked 1h ago

moddedpve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,219 ×1000

Entities

48 h range 119,093–122,346 · memory 2,486 MB
1239 ET SINCE RESTART 05:17

Uptime

5 h 17 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,898top 67%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Memory2,486MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 08:46 UTCWIPEWiped Wed 28 Oct, 10:47 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 08:46 UTCWIPEWiped Wed 28 Oct, 10:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:47 UTC7h ago – – running 0
Tue 27 Oct, 08:46 UTC1d ago – – – 0
Sun 25 Oct, 23:33 UTC2d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rustoria.co - US Main Preview Server (Map #4)?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does Rustoria.co - US Main Preview Server (Map #4) wipe, and when?

No next wipe can be predicted for Rustoria.co - US Main Preview Server (Map #4), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 hours ago.

Lists and filters

How should you read the tags on Rustoria.co - US Main Preview Server (Map #4)?

Tags published by Rustoria.co - US Main Preview Server (Map #4), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; builds (Build server): Design bases and practise building; creative (Creative): Creative: nothing to gather, and you build whatever you want; training (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; modded (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rustoria.co - US Main Preview Server (Map #4) appear in Rust Metrics lists and filters?

On Rust Metrics, Rustoria.co - US Main Preview Server (Map #4) sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does Rustoria.co - US Main Preview Server (Map #4) sit in the rankings?

Player hours over seven days put Rustoria.co - US Main Preview Server (Map #4) at #14,898, in the top 67% of all ranked servers.

How full does Rustoria.co - US Main Preview Server (Map #4) get?

1 players are on Rustoria.co - US Main Preview Server (Map #4) at this moment. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Server details

What location is Rustoria.co - US Main Preview Server (Map #4) hosted in?

Check: location. No region tag comes from Rustoria.co - US Main Preview Server (Map #4), but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 49.13.16.84:28010.

What Rust version is Rustoria.co - US Main Preview Server (Map #4) on?

Reading: Rustoria.co - US Main Preview Server (Map #4), Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does Rustoria.co - US Main Preview Server (Map #4) perform?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 122,346. Buildings, deployables and all else included. Reading: 3,141 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rustoria.co - US Main Preview Server (Map #4), and is it online?

Check: connection. Rustoria.co - US Main Preview Server (Map #4) is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: 100% uptime over the last 2 full days. It was up 48 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

How is Rustoria.co - US Main Preview Server (Map #4) configured, and what rules are in force?

Reading the name gives no gather rate for Rustoria.co - US Main Preview Server (Map #4). No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rustoria.co - US Main Preview Server (Map #4)?

From seed 1337, the game generates the procedural map on Rustoria.co - US Main Preview Server (Map #4). Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

What do you do to join Rustoria.co - US Main Preview Server (Map #4)?

Press F1 in Rust and enter client.connect 49.13.16.84:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.
builds
Build server Design bases and practise building.
creative
Creative Creative: nothing to gather, and you build whatever you want.
training
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

modded
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.