Testing Server PT
Offline EU 46.4.97.45:28025 checked 20h ago
Server instruments
last reading Tue 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 151,602–157,705 · memory 3,861 MBUptime
2 h 26 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:34 UTC24d ago | 1 | – | running | 0 |
| Wed 30 Sep, 04:38 UTC28d ago | 2 | held half | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/200
- 6/140
- 15/200
- 4/150
- 4/100
- 5/75
Quick answers
from the figures on this pageReset cycle
What happens on Testing Server PT when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 14 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does Testing Server PT wipe, and when?
With the force wipe, once a month, Testing Server PT wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 10 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Testing Server PT?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in from Testing Server PT. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing Server PT?
On Rust Metrics, Testing Server PT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Testing Server PT sit in the rankings?
Ranked by seven-day player hours, Testing Server PT sits at #15,425 and #2,593 in Europe, inside the top 69%.
How full does Testing Server PT get?
Status for Testing Server PT: offline. Last seen 20 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does Testing Server PT run from?
Its EU tag places Testing Server PT in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.4.97.45:28025.
What Rust version is Testing Server PT on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Testing Server PT. Check: protocol. To join, your game must match; Steam handles the update.
How does Testing Server PT perform?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 157,705. Buildings, deployables and all else included. Memory peak: 3,861 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Testing Server PT up, and how often does it stay up?
Testing Server PT reports offline. The last reading came 20 hours ago. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
How is Testing Server PT configured, and what rules are in force?
Check: gather rate. The name Testing Server PT does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Testing Server PT on?
From seed 581740253, the game generates the procedural map on Testing Server PT. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Testing Server PT?
Check: join. Open Rust, press F1, then enter client.connect 46.4.97.45:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://your-site.com/ is where its website sits.