RUST METRICSFlight deck · live data
Data live Servers11,598 Players34,006 Populated2,835 Fresh wipes 3 h67 Scan5 min
‹ All servers46.4.97.45:28025
Offline Full Queue Fresh wipe Wipe due No query

Testing Server PT

Offline EU 46.4.97.45:28025 checked 20h ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Tue 08:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 157,705 ×1000

Entities

48 h range 151,602–157,705 · memory 3,861 MB
1239 ET SINCE RESTART 02:26

Uptime

2 h 26 min since its last restart, at the last reading
7-day average0peak –
Rank#15,425top 69% · #2593 in EU
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory3,861MBat the last reading
REC 1

Players

AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:34 UTC24d ago 1 – running 0
Wed 30 Sep, 04:38 UTC28d ago 2 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Testing Server PT when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 14 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does Testing Server PT wipe, and when?

With the force wipe, once a month, Testing Server PT wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 10 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Testing Server PT?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in from Testing Server PT. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Testing Server PT?

On Rust Metrics, Testing Server PT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Testing Server PT sit in the rankings?

Ranked by seven-day player hours, Testing Server PT sits at #15,425 and #2,593 in Europe, inside the top 69%.

How full does Testing Server PT get?

Status for Testing Server PT: offline. Last seen 20 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does Testing Server PT run from?

Its EU tag places Testing Server PT in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.4.97.45:28025.

What Rust version is Testing Server PT on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Testing Server PT. Check: protocol. To join, your game must match; Steam handles the update.

How does Testing Server PT perform?

Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 157,705. Buildings, deployables and all else included. Memory peak: 3,861 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Testing Server PT up, and how often does it stay up?

Testing Server PT reports offline. The last reading came 20 hours ago. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

How is Testing Server PT configured, and what rules are in force?

Check: gather rate. The name Testing Server PT does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Testing Server PT on?

From seed 581740253, the game generates the procedural map on Testing Server PT. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Testing Server PT?

Check: join. Open Rust, press F1, then enter client.connect 46.4.97.45:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://your-site.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.