RUST METRICSFlight deck · live data
Data live Servers11,878 Players98,796 Populated3,935 Fresh wipes 3 h404 Scan5 min
‹ All servers46.38.106.200:3500
Offline Full Queue Fresh wipe Wipe due No query

TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]

Offline EU 46.38.106.200:3500 checked 12d ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,973top 60% · #2433 in EU
Last wipe13d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct9 Oct14 Oct18 Oct23 Oct

Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap4.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:50 UTC13d ago 1 – running 0
Mon 12 Oct, 18:54 UTC16d ago 0 – 3.9 days 1
Wed 7 Oct, 16:56 UTC21d ago 2 held half 5.1 days 1
Tue 6 Oct, 10:57 UTC23d ago 1 – 1.2 days 1
Wed 30 Sep, 12:43 UTC29d ago 1 – 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] wipe?

With the force wipe, once a month, TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] carry, and what do they mean?

Tags published by TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT], read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

What position does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] hold among Rust servers?

Ranked by seven-day player hours, TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] sits at #12,973 and #2,433 in Europe, inside the top 60%.

How full does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] get?

Status for TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]: offline. Last seen 12 days 20 hours ago.

Operator and location

Which location does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] run from?

Its EU tag places TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.38.106.200:3500.

What Rust version is TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] on?

Rust network protocol 2634 and build 167781 on Windows is the build TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT], and is it online?

Check: connection. TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] is offline at this moment. Last contact was 12 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Rules and settings

How is TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] configured, and what rules are in force?

Check: gather rate. The name TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Connection

How do you connect to TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?

To join: start Rust, press F1 and type client.connect 46.38.106.200:3500. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,EU,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.