Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic
Online 46.174.53.23:20510 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
13% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 79,105–102,347 · memory 3,536 MBUptime
15 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, and #113 of the trio servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:42 UTC, in 1d 15h. Every Tuesday and Friday at 10:42 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:42 UTC1d 15h
- WPT 2Tue 3 Nov, 10:42 UTC5d 15h
- WPT 3Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 4Fri 6 Nov, 10:42 UTC8d 15h
- WPT 5Tue 10 Nov, 10:42 UTC12d 15h
- WPT 6Fri 13 Nov, 10:42 UTC15d 15h
- WPT 7Tue 17 Nov, 10:42 UTC19d 15h
- WPT 8Fri 20 Nov, 10:42 UTC22d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:42 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 10:42 UTC5d ago | 26 | halved by day 3 | 4 days | 10 |
| Tue 20 Oct, 10:42 UTC8d ago | 46 | halved by day 2 | 3 days | 4 |
| Fri 16 Oct, 10:42 UTC12d ago | 37 | halved by day 3 | 4 days | 5 |
| Tue 13 Oct, 10:42 UTC15d ago | 19 | held half | 3 days | 0 |
| Fri 9 Oct, 10:42 UTC19d ago | 22 | held half | 4 days | 3 |
| Tue 6 Oct, 10:42 UTC22d ago | 20 | held half | 3 days | 4 |
| Fri 2 Oct, 10:42 UTC26d ago | 21 | halved by day 3 | 4 days | 4 |
| Tue 29 Sep, 10:42 UTC29d ago | 17 | held half | 3 days | 2 |
| Fri 25 Sep, 10:42 UTC33d ago | 15 | halved by day 3 | 4 days | 2 |
| Tue 22 Sep, 10:42 UTC36d ago | 13 | held half | 3 days | 2 |
| Fri 18 Sep, 10:59 UTC40d ago | 33 | halved by day 3 | 4 days | 4 |
| Tue 15 Sep, 10:59 UTC43d ago | 13 | held half | 3 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 58/200
- 939/950
- 41/50
- 10/25
- 25/200
- 1/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
At their busiest, its recent wipes drew 36 players on average. Peak crowd on the latest wipe: 29 hours in. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. When it didn't hold, by day 3 it fell below half.
When does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic wipe?
every Tuesday and Friday at 10:42 UTC is how Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic wipes. Due on Friday 30 October at 10:42 UTC is its next wipe. The world in play was created 32 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
Tags published by Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
Most likely the same operator runs them: Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic publishes a flamerust.ru hostname, and so do 4 other servers we track.
Where does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic appear in Rust Metrics lists and filters?
On Rust Metrics, Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic sits in these lists: 3x Rust servers, checked live, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x; Players now: At least 10.
Population
What position does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic hold among Rust servers?
Player hours over seven days put Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic at #1,120, in the top 5% of all ranked servers. Among servers in trio, it stands at #113.
What is the population on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
Current headcount on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic: 19 players, 150 slots available. Check: players over seven days. Average 8, peak 26. Check: 48-hour peak. 17:00 UTC, 21 players on average.
Server
Where does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic sit?
No region comes from Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.174.53.23:20510.
What Rust version is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic on?
Reading: Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic within range?
Check: fps. Average 59 server fps over the last 48 hours, low of 49. Within range. Reading: 102,347 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,614 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic, and is it online now?
Check: connection. Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic is online at this moment. Reading: uptime. About 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic enforce, and what are its settings?
The name carries the rate: 3x gather on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic. Check: group limit. 3 players, under the name trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
Size 4,000 and seed 1337: the game generates the procedural map on Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to Flame Rust #2 — Modded 3x (Solo/Duo/Trio) | Magic?
To join: start Rust, press F1 and type client.connect 46.174.53.23:20510. Or press Launch Rust here and Steam opens the game and connects you. https://flamerust.gg/ is where its website sits.
