Develop\Test
Online 46.174.49.209:28015 checked 9m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 62,194–116,576 · memory 1,971 MBUptime
5 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/60
- 0/300
- 9/99
- 3/80
- 7/100
- 4/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Develop\Test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.
When does Develop\Test wipe?
No next wipe can be predicted for Develop\Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 hours ago.
Lists and filters
Which tags does Develop\Test carry, and what do they mean?
Tags published by Develop\Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Develop\Test?
These Rust Metrics lists carry Develop\Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
Population
Where does Develop\Test sit in the rankings?
Player hours over seven days put Develop\Test at #5,492, in the top 25% of all ranked servers. Among servers in quad, it stands at #340.
What player count does Develop\Test carry?
Current headcount on Develop\Test: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Server details
What location is Develop\Test hosted in?
Reading: location. Develop\Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.174.49.209:28015.
What Rust version is Develop\Test on?
Reading: Develop\Test, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Develop\Test perform?
Check: fps. Average 58 server fps over the last 48 hours, low of 1. Within range. Peak entity count: 116,576. Buildings, deployables and all else included. Check: memory. Peak use was 3,504 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Develop\Test up, and how often does it stay up?
Reading: online. Develop\Test answers right now. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Develop\Test configured, and what rules are in force?
Reading the name gives no gather rate for Develop\Test. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Develop\Test on?
From seed 1573025114, the game generates the procedural map on Develop\Test. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Develop\Test?
To join: start Rust, press F1 and type client.connect 46.174.49.209:28015. Or press Launch Rust here and Steam opens the game and connects you. https://rust.basew.online is where its website sits.