RUST METRICSFlight deck · live data
Data live Servers11,744 Players74,144 Populated3,692 Fresh wipes 3 h138 Scan5 min
‹ All servers45.86.81.37:55016
Online Full Queue Fresh wipe Wipe due No query

Flood PVE |

Online EU 45.86.81.37:55016 checked 14m ago

monthly wipes vanillamoddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 12:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 55 SERVER FPS

Server fps

48 h low 36 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,431 ×1000

Entities

48 h range 88,283–90,789 · memory 2,195 MB
1239 ET SINCE RESTART 01:34

Uptime

1 h 34 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,789top 22% · #1653 in EU
Last wipe3d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Memory2,195MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct25 Oct28 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:40 UTC3d ago 3 – running 0
Fri 23 Oct, 11:04 UTC5d ago 3 held half 2.1 days 0
Thu 1 Oct, 17:47 UTC FW26d ago 1 halved by day 1 21.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Flood PVE |?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 5 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1 it fell below half when it didn't.

How often does Flood PVE | wipe, and when?

Once a month Flood PVE | wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 3 days ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Flood PVE |?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe from Flood PVE |. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Flood PVE | appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Flood PVE |: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Occupancy

What position does Flood PVE | hold among Rust servers?

Player hours over the last seven days put Flood PVE | at #4,789, #1,653 in Europe, in the top 22% of all ranked servers.

What is the population on Flood PVE |?

Current headcount on Flood PVE |: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.

Operator and location

Where does Flood PVE | sit?

Reading: location. The EU tag puts Flood PVE | in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.86.81.37:55016.

What Rust version is Flood PVE | on?

Rust network protocol 2635 and build 168909 on Linux is the build Flood PVE | runs. Matching protocol is required to join. Let Steam update your game.

How does Flood PVE | perform?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 36. Check: entities. The peak was 90,789, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,505 MB. Expect lag when fps falls and entities climb.

Is Flood PVE | up, and how often does it stay up?

Check: connection. Flood PVE | is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 62% uptime over the last 7 full days. It was up 105 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Map and rules

What rules does Flood PVE | enforce, and what are its settings?

Check: gather rate. The name Flood PVE | does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Flood PVE |?

From seed 1577460034, the game generates the procedural map on Flood PVE |. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Flood PVE |?

Press F1 in Rust and enter client.connect 45.86.81.37:55016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.