RustLands | 2x weekly
Online NA 45.45.239.174:29015 checked 10m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 942–3,147 · memory 841 MBUptime
6 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:30 UTC, in 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/200
- 5/150
- 12/200
- 385/350
- 49/150
- 2/100
Quick answers
from the figures on this pageWipe timing
How often does RustLands | 2x weekly wipe, and when?
An estimate from weekly: 7 days after its last wipe gives RustLands | 2x weekly's next wipe. Thursday 29 October at 17:30 UTC is when its next wipe is due. The world it runs now was made 20 days 6 hours ago. A weekly wipe schedule is published in its tags.
Tags
Which tags does RustLands | 2x weekly carry, and what do they mean?
These are the tags RustLands | 2x weekly publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp120 (Max players): Slots: 120; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates RustLands | 2x weekly?
Most likely the same operator runs them: RustLands | 2x weekly publishes a rustlands.net hostname, and so do 8 other servers we track.
Which lists and filters on Rust Metrics show RustLands | 2x weekly?
Rust Metrics lists featuring RustLands | 2x weekly: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Player count
What position does RustLands | 2x weekly hold among Rust servers?
Player hours over the last seven days put RustLands | 2x weekly at #15,349, #1,521 in North America, in the top 69% of all ranked servers.
What player count does RustLands | 2x weekly carry?
Current headcount on RustLands | 2x weekly: 0 players, 120 slots available. Seven-day reading: 0 players on average.
Server details
Which location does RustLands | 2x weekly run from?
Reading: location. The NA tag puts RustLands | 2x weekly in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.45.239.174:29015.
What Rust version is RustLands | 2x weekly on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustLands | 2x weekly. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RustLands | 2x weekly?
Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 3,147. Buildings, deployables and all else included. Reading: 927 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustLands | 2x weekly, and is it online now?
Reading: online. RustLands | 2x weekly answers right now. By its reported uptime, the last restart was roughly 6 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 8 October 2026.
Settings and map
What settings and rules apply on RustLands | 2x weekly?
The name carries the rate: 2x gather on RustLands | 2x weekly. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is RustLands | 2x weekly on?
Check: map. Procedural, size 1,000, seed 4201738, generated by the game on RustLands | 2x weekly. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto RustLands | 2x weekly?
Press F1 in Rust and enter client.connect 45.45.239.174:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustlands.net.
