RUST METRICSFlight deck · live data
Data live Servers11,733 Players69,565 Populated3,618 Fresh wipes 3 h128 Scan5 min
‹ All servers45.45.237.89:28015
Offline Full Queue Fresh wipe Wipe due No query

Project Pulsar

Offline NA 45.45.237.89:28015 checked 5d ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69% · #1541 in NA
Last wipe17d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

usual gap18.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 6hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 6hFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC17d ago 0 – running 0
Tue 22 Sep, 00:45 UTC36d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Project Pulsar?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Project Pulsar wipe, and when?

With the force wipe, once a month, Project Pulsar wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 17 days 16 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

Which tags does Project Pulsar carry, and what do they mean?

These are the tags Project Pulsar publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Project Pulsar appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Project Pulsar: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Project Pulsar hold among Rust servers?

Ranked by seven-day player hours, Project Pulsar sits at #15,423 and #1,541 in North America, inside the top 69%.

What is the population on Project Pulsar?

Reading for Project Pulsar: offline at this moment; last seen 5 days 2 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is Project Pulsar hosted in?

Project Pulsar gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.45.237.89:28015.

What Rust version is Project Pulsar on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by Project Pulsar. To get in, your game needs the same protocol; Steam applies the update.

Is Project Pulsar up, and how often does it stay up?

Project Pulsar reports offline. The last reading came 5 days 2 hours ago. Uptime for the last 7 full days: 59 of 168 hours, or 35%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Project Pulsar enforce, and what are its settings?

Check: gather rate. The name Project Pulsar does not state one. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Project Pulsar?

Check: map. Procedural, size 4,000, seed 1, generated by the game on Project Pulsar. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Project Pulsar?

Press F1 in Rust and enter client.connect 45.45.237.89:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.