[RU] Frenzy PvE | 29.10
Online 45.136.205.209:28015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:14 UTC8h ago | – | – | running | 0 |
| Tue 27 Oct, 16:59 UTC1d ago | – | – | – | 1 |
| Sat 24 Oct, 01:51 UTC5d ago | 0 | – | 3.6 days | 0 |
| Mon 19 Oct, 00:53 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sat 17 Oct, 14:16 UTC11d ago | 1 | – | 1.4 days | 0 |
| Fri 16 Oct, 11:36 UTC12d ago | 1 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/200
- 9/200
- 3/140
- 5/150
- 14/100
- 6/75
Quick answers
from the figures on this pageReset cycle
What happens on [RU] Frenzy PvE | 29.10 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does [RU] Frenzy PvE | 29.10 follow?
With the force wipe, once a month, [RU] Frenzy PvE | 29.10 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 8 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on [RU] Frenzy PvE | 29.10?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [RU] Frenzy PvE | 29.10. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [RU] Frenzy PvE | 29.10 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [RU] Frenzy PvE | 29.10: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Occupancy
What position does [RU] Frenzy PvE | 29.10 hold among Rust servers?
Player hours over seven days put [RU] Frenzy PvE | 29.10 at #5,913, in the top 27% of all ranked servers.
What player count does [RU] Frenzy PvE | 29.10 carry?
Current headcount on [RU] Frenzy PvE | 29.10: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server
Which location does [RU] Frenzy PvE | 29.10 run from?
The name of [RU] Frenzy PvE | 29.10 points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.136.205.209:28015.
What Rust version is [RU] Frenzy PvE | 29.10 on?
Rust network protocol 2635 and build 168909 on Linux is the build [RU] Frenzy PvE | 29.10 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [RU] Frenzy PvE | 29.10, and is it online?
[RU] Frenzy PvE | 29.10 reports online. Status: normal. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.
Map and rules
What settings and rules apply on [RU] Frenzy PvE | 29.10?
Reading the name gives no gather rate for [RU] Frenzy PvE | 29.10. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is [RU] Frenzy PvE | 29.10 on?
Check: map. Procedural, size 3,600, seed 21, generated by the game on [RU] Frenzy PvE | 29.10. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [RU] Frenzy PvE | 29.10?
To join: start Rust, press F1 and type client.connect 45.136.205.209:28015. Or press Launch Rust here and Steam opens the game and connects you.