Merch's test server
Offline 45.113.94.48:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC34d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC35d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC37d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC38d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC41d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC42d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/60
- 0/99
- 1/80
- 1/100
- 0/200
- 1/10
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Merch's test server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does Merch's test server wipe?
There is no next wipe to predict: Merch's test server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 34 days 15 hours ago.
Lists and filters
Which tags does Merch's test server carry, and what do they mean?
These are the tags Merch's test server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Merch's test server?
Rust Metrics lists featuring Merch's test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
What position does Merch's test server hold among Rust servers?
Ranking for Merch's test server: #15,360 on seven-day player hours, top 70% of all ranked servers. The quad group places it at #615.
What player count does Merch's test server carry?
Merch's test server is not responding; status offline, last seen 33 days 18 hours ago.
Server details
Where does Merch's test server sit?
No region tag on Merch's test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.113.94.48:28015.
What Rust version is Merch's test server on?
Rust network protocol 2633 and build 165217 on Windows is the build Merch's test server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Merch's test server up, and how often does it stay up?
Reading: offline. Merch's test server last answered 33 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Merch's test server?
Check: gather rate. The name Merch's test server does not state one. The group cap is 4 players, read as quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Merch's test server?
Size 4,000 and seed 579120958: the game generates the procedural map on Merch's test server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How do you connect to Merch's test server?
To join: start Rust, press F1 and type client.connect 45.113.94.48:28015. Or press Launch Rust here and Steam opens the game and connects you.